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NL3D::CPSForce Class ReferenceThis struct describe where.
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#include <ps_force.h>
Inheritance diagram for NL3D::CPSForce
[legend]Collaboration diagram for NL3D::CPSForce:
[legend]List of all members.
Detailed Description
This struct describe where.
/** All forces in the system derive from this class It all a list all located on which the force can apply Only the motion and toolRender passes are supported for a force The corresponding virtual calls are done -
Author(s):
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Nicolas Vizerie , Nevrax France
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Date:
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2001
Definition at line 50 of file ps_force.h.
Constructor & Destructor Documentation
NL3D::CPSForce::CPSForce (
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)
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Member Function Documentation
void NL3D::CPSForce::deleteElement (
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uint32 index ) [pure virtual]
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bool NL3D::CPSForce::doesProduceBBox (
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void ) const [inline, virtual]
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uint32 NL3D::CPSForce::getPriority (
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void ) const [inline, virtual]
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uint32 NL3D::CPSForce::getType (
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void ) const [inline, virtual]
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virtual bool NL3D::CPSForce::newElement (
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void ) [pure virtual]
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void NL3D::CPSForce::performMotion (
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CAnimationTime ellapsedTime ) [pure virtual]
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void NL3D::CPSForce::resize (
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uint32 size ) [pure virtual]
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void NL3D::CPSForce::show (
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CAnimationTime ellapsedTime ) [pure virtual]
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The documentation for this class was generated from the following files:
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