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NL3D::CPSCollisionInfo Struct Reference

This structure helps to perform the collision step, by telling which collisionner is the nearest if there are several candidate a distance of -1 indicates that no collisions occured. More...

#include <ps_located.h>

List of all members.

Public Methods

 CPSCollisionInfo ()
void reset (void)
void serial (NLMISC::IStream &f)

Public Attributes

float dist
CVector newPos
CVector newSpeed


Detailed Description

This structure helps to perform the collision step, by telling which collisionner is the nearest if there are several candidate a distance of -1 indicates that no collisions occured.

Definition at line 61 of file ps_located.h.


Constructor & Destructor Documentation

NL3D::CPSCollisionInfo::CPSCollisionInfo ( ) [inline]
 

Definition at line 68 of file ps_located.h.


Member Function Documentation

void NL3D::CPSCollisionInfo::reset ( void ) [inline]
 

Definition at line 72 of file ps_located.h.

void NL3D::CPSCollisionInfo::serial ( NLMISC::IStream & f ) [inline]
 

Definition at line 77 of file ps_located.h.


Member Data Documentation

float NL3D::CPSCollisionInfo::dist
 

Definition at line 64 of file ps_located.h.

CVector NL3D::CPSCollisionInfo::newPos
 

Definition at line 66 of file ps_located.h.

CVector NL3D::CPSCollisionInfo::newSpeed
 

Definition at line 66 of file ps_located.h.


The documentation for this struct was generated from the following file: