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NL3D::CPSCollisionInfo Struct ReferenceThis structure helps to perform the collision step, by telling which collisionner is the nearest if there are several candidate a distance of -1 indicates that no collisions occured.
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#include <ps_located.h>
List of all members.
Detailed Description
This structure helps to perform the collision step, by telling which collisionner is the nearest if there are several candidate a distance of -1 indicates that no collisions occured.
Definition at line 61 of file ps_located.h.
Constructor & Destructor Documentation
NL3D::CPSCollisionInfo::CPSCollisionInfo (
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) [inline]
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Member Function Documentation
void NL3D::CPSCollisionInfo::reset (
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void ) [inline]
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Member Data Documentation
float NL3D::CPSCollisionInfo::dist
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CVector NL3D::CPSCollisionInfo::newPos
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CVector NL3D::CPSCollisionInfo::newSpeed
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The documentation for this struct was generated from the following file:
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