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NL3D::CMesh::CSkinWeight Struct ReferenceSkinning: A skin weight for a vertex.
More...
#include <mesh.h>
List of all members.
Structures for building a mesh. |
| CSkinWeight () |
| ctor. More...
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uint | MatrixId [NL3D_MESH_SKINNING_MAX_MATRIX] |
| What matrix of the skeleton shape this vertex use. More...
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float | Weights [NL3D_MESH_SKINNING_MAX_MATRIX] |
| weight of this matrix (sum of 4 must be 1). More...
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Detailed Description
Skinning: A skin weight for a vertex.
NB: if you don't use all matrix for this vertex, use at least the 0th matrix, and simply set 0 on Weights you don't use.
Definition at line 96 of file mesh.h.
Constructor & Destructor Documentation
NL3D::CMesh::CSkinWeight::CSkinWeight (
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) [inline]
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Member Data Documentation
uint NL3D::CMesh::CSkinWeight::MatrixId[NL3D_MESH_SKINNING_MAX_MATRIX]
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What matrix of the skeleton shape this vertex use.
Definition at line 99 of file mesh.h. |
float NL3D::CMesh::CSkinWeight::Weights[NL3D_MESH_SKINNING_MAX_MATRIX]
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weight of this matrix (sum of 4 must be 1).
Definition at line 101 of file mesh.h. |
The documentation for this struct was generated from the following file:
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