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NL3D::CMeshInstance Class ReferenceAn instance of CMesh.
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#include <mesh_instance.h>
Inheritance diagram for NL3D::CMeshInstance
[legend]Collaboration diagram for NL3D::CMeshInstance:
[legend]List of all members.
Detailed Description
An instance of CMesh.
NB: no observers are needed, but AnimDetailObs, since same functionnality as CTransformShape. -
Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 56 of file mesh_instance.h.
Member Enumeration Documentation
enum NL3D::CMeshInstance::TAnimValues
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Constructor & Destructor Documentation
NL3D::CMeshInstance::CMeshInstance (
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) [inline, protected]
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NL3D::CMeshInstance::~CMeshInstance (
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) [inline, protected, virtual]
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Member Function Documentation
IModel * NL3D::CMeshInstance::creator (
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) [inline, static, private]
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ITrack * NL3D::CMeshInstance::getDefaultTrack (
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uint valueId ) [virtual]
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bool NL3D::CMeshInstance::isSkinApply (
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) const [inline]
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void NL3D::CMeshInstance::registerBasic (
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) [static]
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void NL3D::CMeshInstance::registerToChannelMixer (
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CChannelMixer * chanMixer,
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const std::string & prefix ) [virtual]
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Friends And Related Function Documentation
class CMeshInstanceAnimDetailObs [friend]
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class CSkeletonModel [friend]
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Member Data Documentation
std::vector< CMaterial > NL3D::CMeshInstance::Materials
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The list of materials, copied from the mesh.
Each CMeshInstance has those materials, so they can be animated or modified for each instance. By default, they are copied from the Mesh.
Definition at line 68 of file mesh_instance.h. |
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The list of animated materials, instanciated from the mesh.
Definition at line 118 of file mesh_instance.h. |
bool NL3D::CMeshInstance::_ApplySkinOk [private]
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Skinning. true if skinned to the _Skeleton.
Definition at line 122 of file mesh_instance.h. |
The documentation for this class was generated from the following files:
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