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NL3D::CBoneBase Class ReferenceThis is a bone default value.
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#include <bone.h>
Inheritance diagram for NL3D::CBoneBase
[legend]Collaboration diagram for NL3D::CBoneBase:
[legend]List of all members.
Detailed Description
This is a bone default value.
This object is stored in the SkeletonShape, and is serialised. For hierarchy of bones, It contains the id of his father. -
Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 46 of file bone.h.
Constructor & Destructor Documentation
NL3D::CBoneBase::CBoneBase (
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ctor, with default pos as NULL (but scale as 1,1,1).
Definition at line 41 of file bone.cpp. |
Member Function Documentation
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save/load.
Definition at line 50 of file bone.cpp. |
Member Data Documentation
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Default tracks.
Definition at line 62 of file bone.h. |
sint32 NL3D::CBoneBase::FatherId
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The Father of this bone. -1 means no one.
Definition at line 56 of file bone.h. |
CMatrix NL3D::CBoneBase::InvBindPos
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The Inverse of bindpos for this bone.
Definition at line 53 of file bone.h. |
std::string NL3D::CBoneBase::Name
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Name of this bone, for Animation access.
Definition at line 50 of file bone.h. |
bool NL3D::CBoneBase::UnheritScale
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true if unheritScale from father (default==true).
Definition at line 59 of file bone.h. |
The documentation for this class was generated from the following files:
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