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ISkinContextData Class ReferenceList of all members.
Public Methods |
virtual int | GetNumPoints () = 0 |
virtual int | GetNumAssignedBones (int vertexIdx) = 0 |
virtual int | GetAssignedBone (int vertexIdx, int boneIdx) = 0 |
virtual float | GetBoneWeight (int vertexIdx, int boneIdx) = 0 |
virtual int | GetSubCurveIndex (int vertexIdx, int boneIdx) = 0 |
virtual int | GetSubSegmentIndex (int vertexIdx, int boneIdx) = 0 |
virtual float | GetSubSegmentDistance (int vertexIdx, int boneIdx) = 0 |
virtual Point3 | GetTangent (int vertexIdx, int boneIdx) = 0 |
virtual Point3 | GetOPoint (int vertexIdx, int boneIdx) = 0 |
virtual void | SetWeight (int vertexIdx, int boneIdx, float weight) = 0 |
virtual void | SetWeight (int vertexIdx, INode* bone, float weight) = 0 |
virtual void | SetWeights (int vertexIdx, Tab<int> boneIdx, Tab<float> weights) = 0 |
virtual void | SetWeights (int vertexIdx, INodeTab boneIdx, Tab<float> weights) = 0 |
Member Function Documentation
virtual int ISkinContextData::GetAssignedBone (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual float ISkinContextData::GetBoneWeight (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual int ISkinContextData::GetNumAssignedBones (
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int vertexIdx ) [pure virtual]
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virtual int ISkinContextData::GetNumPoints (
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) [pure virtual]
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virtual Point3 ISkinContextData::GetOPoint (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual int ISkinContextData::GetSubCurveIndex (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual float ISkinContextData::GetSubSegmentDistance (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual int ISkinContextData::GetSubSegmentIndex (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual Point3 ISkinContextData::GetTangent (
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int vertexIdx,
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int boneIdx ) [pure virtual]
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virtual void ISkinContextData::SetWeight (
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int vertexIdx,
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INode * bone,
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float weight ) [pure virtual]
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virtual void ISkinContextData::SetWeight (
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int vertexIdx,
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int boneIdx,
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float weight ) [pure virtual]
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virtual void ISkinContextData::SetWeights (
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int vertexIdx,
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INodeTab boneIdx,
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Tab< float > weights ) [pure virtual]
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virtual void ISkinContextData::SetWeights (
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int vertexIdx,
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Tab< int > boneIdx,
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Tab< float > weights ) [pure virtual]
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The documentation for this class was generated from the following file:
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