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ISkinContextData Class Reference

List of all members.

Public Methods

virtual int GetNumPoints () = 0
virtual int GetNumAssignedBones (int vertexIdx) = 0
virtual int GetAssignedBone (int vertexIdx, int boneIdx) = 0
virtual float GetBoneWeight (int vertexIdx, int boneIdx) = 0
virtual int GetSubCurveIndex (int vertexIdx, int boneIdx) = 0
virtual int GetSubSegmentIndex (int vertexIdx, int boneIdx) = 0
virtual float GetSubSegmentDistance (int vertexIdx, int boneIdx) = 0
virtual Point3 GetTangent (int vertexIdx, int boneIdx) = 0
virtual Point3 GetOPoint (int vertexIdx, int boneIdx) = 0
virtual void SetWeight (int vertexIdx, int boneIdx, float weight) = 0
virtual void SetWeight (int vertexIdx, INode* bone, float weight) = 0
virtual void SetWeights (int vertexIdx, Tab<int> boneIdx, Tab<float> weights) = 0
virtual void SetWeights (int vertexIdx, INodeTab boneIdx, Tab<float> weights) = 0

Member Function Documentation

virtual int ISkinContextData::GetAssignedBone ( int vertexIdx,
int boneIdx ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos(), CExportNel::buildSkinning(), and CExportNel::getSkeletonRootBone().

virtual float ISkinContextData::GetBoneWeight ( int vertexIdx,
int boneIdx ) [pure virtual]
 

Referenced by CExportNel::buildSkinning().

virtual int ISkinContextData::GetNumAssignedBones ( int vertexIdx ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos(), CExportNel::buildSkinning(), and CExportNel::getSkeletonRootBone().

virtual int ISkinContextData::GetNumPoints ( ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos(), and CExportNel::buildSkinning().

virtual Point3 ISkinContextData::GetOPoint ( int vertexIdx,
int boneIdx ) [pure virtual]
 

virtual int ISkinContextData::GetSubCurveIndex ( int vertexIdx,
int boneIdx ) [pure virtual]
 

virtual float ISkinContextData::GetSubSegmentDistance ( int vertexIdx,
int boneIdx ) [pure virtual]
 

virtual int ISkinContextData::GetSubSegmentIndex ( int vertexIdx,
int boneIdx ) [pure virtual]
 

virtual Point3 ISkinContextData::GetTangent ( int vertexIdx,
int boneIdx ) [pure virtual]
 

virtual void ISkinContextData::SetWeight ( int vertexIdx,
INode * bone,
float weight ) [pure virtual]
 

virtual void ISkinContextData::SetWeight ( int vertexIdx,
int boneIdx,
float weight ) [pure virtual]
 

virtual void ISkinContextData::SetWeights ( int vertexIdx,
INodeTab boneIdx,
Tab< float > weights ) [pure virtual]
 

virtual void ISkinContextData::SetWeights ( int vertexIdx,
Tab< int > boneIdx,
Tab< float > weights ) [pure virtual]
 


The documentation for this class was generated from the following file: