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NLMISC::CGDButton Class Reference

A button state has changed. More...

#include <game_device_events.h>

Inheritance diagram for NLMISC::CGDButton:

NLMISC::CGameDeviceEvent NLMISC::CEvent NLMISC::CClassId NLMISC::CGDButtonDown NLMISC::CGDButtonUp List of all members.

Public Methods

 CGDButton (uint buttonIndex, bool pushed, IGameDevice *gameDevice, IEventEmitter *emitter, const CClassId &classId)

Public Attributes

uint ButtonIndex
bool Pushed

Detailed Description

A button state has changed.

Definition at line 87 of file game_device_events.h.


Constructor & Destructor Documentation

NLMISC::CGDButton::CGDButton uint    buttonIndex,
bool    pushed,
IGameDevice   gameDevice,
IEventEmitter   emitter,
const CClassId   classId
[inline]
 

Definition at line 95 of file game_device_events.h.

References ButtonIndex, NLMISC::CClassId::CClassId, NLMISC::CGameDeviceEvent::CGameDeviceEvent, and Pushed.

Referenced by NLMISC::CGDButtonDown::CGDButtonDown, and NLMISC::CGDButtonUp::CGDButtonUp.


Member Data Documentation

uint NLMISC::CGDButton::ButtonIndex
 

Definition at line 91 of file game_device_events.h.

Referenced by CGDButton.

bool NLMISC::CGDButton::Pushed
 

Definition at line 92 of file game_device_events.h.

Referenced by CGDButton.


The documentation for this class was generated from the following file: