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NL3D::UVisualCollisionEntity Member List

This is the complete list of members for NL3D::UVisualCollisionEntity, including all inherited members.
displayDebugGrid(UDriver &drv) const=0NL3D::UVisualCollisionEntity [pure virtual]
getCeilMode() const=0NL3D::UVisualCollisionEntity [pure virtual]
getGroundMode() const=0NL3D::UVisualCollisionEntity [pure virtual]
getSnapToRenderedTesselation() const=0NL3D::UVisualCollisionEntity [pure virtual]
getStaticLightSetup(const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)=0NL3D::UVisualCollisionEntity [pure virtual]
getSurfaceInfo(const CVector &pos, CSurfaceInfo &info)=0NL3D::UVisualCollisionEntity [pure virtual]
setCeilMode(bool ceilMode)=0NL3D::UVisualCollisionEntity [pure virtual]
setGroundMode(bool groundMode)=0NL3D::UVisualCollisionEntity [pure virtual]
setSnapToRenderedTesselation(bool snapMode)=0NL3D::UVisualCollisionEntity [pure virtual]
snapToGround(CVector &pos)=0NL3D::UVisualCollisionEntity [pure virtual]
snapToGround(CVector &pos, CVector &normal)=0NL3D::UVisualCollisionEntity [pure virtual]
UVisualCollisionEntity()NL3D::UVisualCollisionEntity [inline, protected]
~UVisualCollisionEntity()NL3D::UVisualCollisionEntity [inline, protected, virtual]