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NL3D::UTextContext Class Reference

A game interface to render string. More...

#include <u_text_context.h>

Inheritance diagram for NL3D::UTextContext:

NL3D::CTextContextUser List of all members.

Public Types

enum  THotSpot {
  BottomLeft = 0, MiddleLeft, TopLeft, MiddleBottom,
  MiddleMiddle, MiddleTop, BottomRight, MiddleRight,
  TopRight, HotSpotCount
}

Public Methods

virtual void dumpCacheTexture (const char *filename)=0
 Used for debug. More...

Text look.
virtual void setColor (NLMISC::CRGBA color)=0
 set the font color. More...

virtual void setFontSize (uint32 fontSize)=0
 set the font size. More...

virtual uint32 getFontSize () const=0
 get the font size. More...

virtual void setHotSpot (THotSpot hotSpot)=0
 set the hot spot. More...

virtual THotSpot getHotSpot () const=0
 get the hot spot. More...

virtual void setScaleX (float scaleX)=0
 set the X scale. More...

virtual void setScaleY (float scaleY)=0
 set the Y scale. More...

virtual float getScaleX () const=0
virtual float getScaleY () const=0
virtual void setShaded (bool b)=0
 set the shade states. More...

virtual bool getShaded () const=0
virtual void setShadeExtent (float shext)=0
 set the shadow's size. More...

virtual void setKeep800x600Ratio (bool keep)=0
 set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600... More...

virtual bool getKeep800x600Ratio () const=0
 return keep800x600Ratio state. More...

Rendering.
virtual uint32 textPush (const char *format,...)=0
 compute and add a string to the stack. More...

virtual uint32 textPush (const ucstring &str)=0
 computes an ucstring and adds the result to the stack. More...

virtual void erase (uint32 i)=0
 remove a string from the list. More...

virtual CStringInfo getStringInfo (uint32 i)=0
 Get a string information from the list. More...

virtual CStringInfo getStringInfo (const ucstring &ucstr)=0
 Get a string information from the ucstring The returned string info is in pixel size per default. More...

virtual void clear ()=0
 empty the map. More...

virtual void printAt (float x, float y, uint32 i)=0
 print a string of the list (2D method). More...

virtual void printClipAt (float x, float y, uint32 i, float xmin, float ymin, float xmax, float ymax)=0
virtual void printAt (float x, float y, ucstring ucstr)=0
 compute and print a ucstring at the location (2D method) x/y E [0,1]. More...

virtual void printfAt (float x, float y, const char *format,...)=0
 compute and print a string at the location (2D method) x/y E [0,1]. More...

virtual void render3D (const NLMISC::CMatrix &mat, ucstring ucstr)=0
 compute and render a ucstring at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat). More...

virtual void render3D (const NLMISC::CMatrix &mat, const char *format,...)=0
 compute and render a string at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat). More...

virtual float getLastXBound () const=0
 Return max x coordinate of last string printed. More...


Protected Methods

Object
 UTextContext ()
virtual ~UTextContext ()

Detailed Description

A game interface to render string.

Author:
Lionel Berenguier , Nevrax France
Date:
2001

Definition at line 46 of file u_text_context.h.


Member Enumeration Documentation

enum NL3D::UTextContext::THotSpot
 

Enumeration values:
BottomLeft 
MiddleLeft 
TopLeft 
MiddleBottom 
MiddleMiddle 
MiddleTop 
BottomRight 
MiddleRight 
TopRight 
HotSpotCount 

Definition at line 57 of file u_text_context.h.


Constructor & Destructor Documentation

NL3D::UTextContext::UTextContext   [inline, protected]
 

Definition at line 51 of file u_text_context.h.

virtual NL3D::UTextContext::~UTextContext   [inline, protected, virtual]
 

Definition at line 52 of file u_text_context.h.


Member Function Documentation

virtual void NL3D::UTextContext::clear   [pure virtual]
 

empty the map.

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::dumpCacheTexture const char *    filename [pure virtual]
 

Used for debug.

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::erase uint32    i [pure virtual]
 

remove a string from the list.

Implemented in NL3D::CTextContextUser.

virtual uint32 NL3D::UTextContext::getFontSize   const [pure virtual]
 

get the font size.

Returns:
the font size

Implemented in NL3D::CTextContextUser.

virtual THotSpot NL3D::UTextContext::getHotSpot   const [pure virtual]
 

get the hot spot.

Returns:
the hot spot

Implemented in NL3D::CTextContextUser.

virtual bool NL3D::UTextContext::getKeep800x600Ratio   const [pure virtual]
 

return keep800x600Ratio state.

Implemented in NL3D::CTextContextUser.

virtual float NL3D::UTextContext::getLastXBound   const [pure virtual]
 

Return max x coordinate of last string printed.

Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum).

Returns:
x coordinate

Implemented in NL3D::CTextContextUser.

virtual float NL3D::UTextContext::getScaleX   const [pure virtual]
 

Returns:
the X scale

Implemented in NL3D::CTextContextUser.

virtual float NL3D::UTextContext::getScaleY   const [pure virtual]
 

Returns:
the Y scale

Implemented in NL3D::CTextContextUser.

virtual bool NL3D::UTextContext::getShaded   const [pure virtual]
 

Returns:
the shade state

Implemented in NL3D::CTextContextUser.

virtual CStringInfo NL3D::UTextContext::getStringInfo const ucstring   ucstr [pure virtual]
 

Get a string information from the ucstring The returned string info is in pixel size per default.

Implemented in NL3D::CTextContextUser.

virtual CStringInfo NL3D::UTextContext::getStringInfo uint32    i [pure virtual]
 

Get a string information from the list.

return CStringInfo(0,0) if not found. The returned string info is in pixel size per default.

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::printAt float    x,
float    y,
ucstring    ucstr
[pure virtual]
 

compute and print a ucstring at the location (2D method) x/y E [0,1].

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::printAt float    x,
float    y,
uint32    i
[pure virtual]
 

print a string of the list (2D method).

x/y E [0,1] (rq : it leaves the string in the stack)

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::printClipAt float    x,
float    y,
uint32    i,
float    xmin,
float    ymin,
float    xmax,
float    ymax
[pure virtual]
 

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::printfAt float    x,
float    y,
const char *    format,
...   
[pure virtual]
 

compute and print a string at the location (2D method) x/y E [0,1].

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::render3D const NLMISC::CMatrix   mat,
const char *    format,
...   
[pure virtual]
 

compute and render a string at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).

virtual void NL3D::UTextContext::render3D const NLMISC::CMatrix   mat,
ucstring    ucstr
[pure virtual]
 

compute and render a ucstring at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).

virtual void NL3D::UTextContext::setColor NLMISC::CRGBA    color [pure virtual]
 

set the font color.

Parameters:
color  the font color

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setFontSize uint32    fontSize [pure virtual]
 

set the font size.

Should be called before the first print

Parameters:
fonSize  the font size

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setHotSpot THotSpot    hotSpot [pure virtual]
 

set the hot spot.

Parameters:
fonSize  the font size

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setKeep800x600Ratio bool    keep [pure virtual]
 

set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setScaleX float    scaleX [pure virtual]
 

set the X scale.

Parameters:
scaleX  the X scale

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setScaleY float    scaleY [pure virtual]
 

set the Y scale.

Parameters:
scaleY  the Y scale

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setShaded bool    b [pure virtual]
 

set the shade states.

Parameters:
the  shade state

Implemented in NL3D::CTextContextUser.

virtual void NL3D::UTextContext::setShadeExtent float    shext [pure virtual]
 

set the shadow's size.

Parameters:
the  shade extent

Implemented in NL3D::CTextContextUser.

virtual uint32 NL3D::UTextContext::textPush const ucstring   str [pure virtual]
 

computes an ucstring and adds the result to the stack.

Parameters:
an  ucstring
Returns:
the index where computed string has been inserted

Implemented in NL3D::CTextContextUser.

virtual uint32 NL3D::UTextContext::textPush const char *    format,
...   
[pure virtual]
 

compute and add a string to the stack.

Parameters:
a  string
Returns:
the index where string has been inserted

Implemented in NL3D::CTextContextUser.


The documentation for this class was generated from the following file: