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NL3D::UPlayList Class Reference

A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...). More...

#include <u_play_list.h>

Inheritance diagram for NL3D::UPlayList:

NL3D::CPlayListUser List of all members.

Public Types

enum  { empty = 0xffffffff }
enum  TWrapMode { Clamp = 0, Repeat, Disable, WrapModeCount }
 Wrap mode for the play list. More...


Public Methods

Animatable Link.
virtual void registerTransform (UTransform *object, const char *prefix="")=0
 register an Animatable object (UTransform, UCamera, UInstance...) to the playlist. More...

virtual void resetAllChannels ()=0
 Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList. More...

Animation Setup.
virtual void emptyPlayList ()=0
 Empty the playlist. More...

virtual void setAnimation (uint8 slot, uint animation)=0
 Set the animation of a slot. More...

virtual uint getAnimation (uint8 slot) const=0
 Get the animation of a slot. More...

Animation Time Setup.
virtual void setTimeOrigin (uint8 slot, TGlobalAnimationTime timeOrigin)=0
 Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. More...

virtual TGlobalAnimationTime getTimeOrigin (uint8 slot) const=0
 Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. More...

virtual void setSpeedFactor (uint8 slot, float speedFactor)=0
 Set animation speed factor. More...

virtual float getSpeedFactor (uint8 slot) const=0
 Get animation speed factor. More...

virtual void setWrapMode (uint8 slot, TWrapMode wrapMode)=0
 Set the wrap mode to use in the play list. More...

virtual TWrapMode getWrapMode (uint8 slot) const=0
 Get the wrap mode in use in the play list. More...

Animation Weight Setup.
virtual void setStartWeight (uint8 slot, float startWeight, TGlobalAnimationTime time)=0
 Set animation start weight. More...

virtual float getStartWeight (uint8 slot, TGlobalAnimationTime &time) const=0
 Get animation start weight. More...

virtual void setEndWeight (uint8 slot, float endWeight, TGlobalAnimationTime time)=0
 Set animation end weight. More...

virtual float getEndWeight (uint8 slot, TGlobalAnimationTime &time) const=0
 Get animation end weight. More...

virtual void setWeightSmoothness (uint8 slot, float smoothness)=0
 Set weight smoothness. More...

virtual float getWeightSmoothness (uint8 slot) const=0
 Get weight smoothness. More...

virtual void setWeight (uint8 slot, float weight)=0
 Setup a constant animation weight. More...

virtual TAnimationTime getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet &animSet) const=0
 Convert a playlist global time in local time in a slot animation including wrap evaluation. More...

virtual float getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const=0
 Compute weight of a slot at a given global playlist time. More...

Skeleton Weight Setup.
virtual void setSkeletonWeight (uint8 slot, uint skeletonId, bool inverted=false)=0
 Set the skeleton weight animation of a slot. More...

virtual uint getSkeletonWeight (uint8 slot, bool &inverted) const=0
 Get the skeleton weight of a slot. More...

Special channel operation.
virtual void enableChannel (uint channelId, bool enable)=0
 disabling a channel means it is no more modified during animation. More...

virtual bool isChannelEnabled (uint channelId) const=0
 see enableChannel(). More...


Protected Methods

 UPlayList ()
 Constructor. More...

virtual ~UPlayList ()
 Constructor. More...


Detailed Description

A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...).

Once this UPlayList is created from the UPlayListManager (with an UAnimationSet), you just need to registerTransform() your object(s) (eg: an UInstance). Then you can use all the Animation setup function to blend, mix, setup time etc...

NB: a playlist is actually played through UPlayListManager::animate(). NB: all AnimationTime are in second.

Author:
Lionel Berenguier , Nevrax France
Date:
2001

Definition at line 53 of file u_play_list.h.


Member Enumeration Documentation

anonymous enum
 

Enumeration values:
empty 

Definition at line 63 of file u_play_list.h.

enum NL3D::UPlayList::TWrapMode
 

Wrap mode for the play list.

Enumeration values:
Clamp  Clamp the animation time. (default).
Repeat  Repeat the animation.
Disable  Disable the animation.
WrapModeCount 

Definition at line 70 of file u_play_list.h.


Constructor & Destructor Documentation

NL3D::UPlayList::UPlayList   [inline, protected]
 

Constructor.

Definition at line 58 of file u_play_list.h.

virtual NL3D::UPlayList::~UPlayList   [inline, protected, virtual]
 

Constructor.

Definition at line 60 of file u_play_list.h.


Member Function Documentation

virtual void NL3D::UPlayList::emptyPlayList   [pure virtual]
 

Empty the playlist.

Each slot is set to its default value.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::enableChannel uint    channelId,
bool    enable
[pure virtual]
 

disabling a channel means it is no more modified during animation.

Default is enabled. NB: this channel must have been added (via registerTransform()....).

Parameters:
channelId  channelId get from UAnimationSet::getChannelIdByName().

Implemented in NL3D::CPlayListUser.

virtual uint NL3D::UPlayList::getAnimation uint8    slot const [pure virtual]
 

Get the animation of a slot.

Default value is empty.

Parameters:
slot  is the id of the slot to set.
Returns:
the animation number in use in this slot. Return UPlayList::empty if the slot is empty.

Implemented in NL3D::CPlayListUser.

virtual float NL3D::UPlayList::getEndWeight uint8    slot,
TGlobalAnimationTime   time
const [pure virtual]
 

Get animation end weight.

Default value is 1.f.

Parameters:
slot  is the id to get the slot.
time  will get the playlist time for which the start weight is set. Default is 0.f.
Returns:
the end weight used in the slot.

Implemented in NL3D::CPlayListUser.

virtual TAnimationTime NL3D::UPlayList::getLocalTime uint8    slot,
TGlobalAnimationTime    globalTime,
const UAnimationSet   animSet
const [pure virtual]
 

Convert a playlist global time in local time in a slot animation including wrap evaluation.

Parameters:
slot  is the slot in which the local time must be computed
time  is the global time of the playlist
Returns:
the local time in the slot. If no animation are set in the slot, globalTime is returned.

Implemented in NL3D::CPlayListUser.

virtual float NL3D::UPlayList::getLocalWeight uint8    slot,
TGlobalAnimationTime    globalTime
const [pure virtual]
 

Compute weight of a slot at a given global playlist time.

Parameters:
slot  is the slot in which the weight must be computed
time  is the global time of the playlist
Returns:
the weight of the slot for the given time.

Implemented in NL3D::CPlayListUser.

virtual uint NL3D::UPlayList::getSkeletonWeight uint8    slot,
bool &    inverted
const [pure virtual]
 

Get the skeleton weight of a slot.

Default value is empty.

Parameters:
slot  is the id of the slot to set.
inverted  will receive the invert flag.
Returns:
the skeleton weight number in use in this slot. Return UPlayList::empty if the slot is empty.

Implemented in NL3D::CPlayListUser.

virtual float NL3D::UPlayList::getSpeedFactor uint8    slot const [pure virtual]
 

Get animation speed factor.

Default value is 1.f.

Parameters:
slot  is the id to get the slot.
Returns:
the speed factor used in the slot.

Implemented in NL3D::CPlayListUser.

virtual float NL3D::UPlayList::getStartWeight uint8    slot,
TGlobalAnimationTime   time
const [pure virtual]
 

Get animation start weight.

Default value is 1.f.

Parameters:
slot  is the id to get the slot.
time  will get the playlist time for which the start weight is set. Default is 0.f.
Returns:
the start weight used in the slot.

Implemented in NL3D::CPlayListUser.

virtual TGlobalAnimationTime NL3D::UPlayList::getTimeOrigin uint8    slot const [pure virtual]
 

Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.

Default value is 0.f.

Parameters:
slot  is the id to get the slot.
Returns:
time origin used in the slot.

Implemented in NL3D::CPlayListUser.

virtual float NL3D::UPlayList::getWeightSmoothness uint8    slot const [pure virtual]
 

Get weight smoothness.

This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.

Parameters:
slot  is the id of the slot to set.
Returns:
the smoothness value.

Implemented in NL3D::CPlayListUser.

virtual TWrapMode NL3D::UPlayList::getWrapMode uint8    slot const [pure virtual]
 

Get the wrap mode in use in the play list.

Wrap mode tells the play list how to use an animation when current time is not in the animation.

Returns:
the wrap mode in use.

Implemented in NL3D::CPlayListUser.

virtual bool NL3D::UPlayList::isChannelEnabled uint    channelId const [pure virtual]
 

see enableChannel().

return false if channel do not exist... NB: this channel must have been added (via registerTransform()....).

Parameters:
channelId  channelId get from UAnimationSet::getChannelIdByName().

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::registerTransform UTransform   object,
const char *    prefix = ""
[pure virtual]
 

register an Animatable object (UTransform, UCamera, UInstance...) to the playlist.

Before deleting this Animatable object, you SHOULD UPlayList::resetAllChannels() or delete the playlist from the playlistmanager.

Parameters:
object  is the object which will be affected by this animation playlist.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::resetAllChannels   [pure virtual]
 

Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.

Hence, the playlist has no effect on anything.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setAnimation uint8    slot,
uint    animation
[pure virtual]
 

Set the animation of a slot.

Default value is empty.

Parameters:
slot  is the id of the slot to set.
animation  is the animation number to use in this slot. To empty the slot, use UPlayList::empty.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setEndWeight uint8    slot,
float    endWeight,
TGlobalAnimationTime    time
[pure virtual]
 

Set animation end weight.

This is the weight for this animation use at the end of the animation slot. Default value is 1.f.

Parameters:
slot  is the id of the slot to set.
time  is the playlist time for which the start weight is set. Default is 1.f.
endWeight  is the factor to use in this slot.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setSkeletonWeight uint8    slot,
uint    skeletonId,
bool    inverted = false
[pure virtual]
 

Set the skeleton weight animation of a slot.

Default value is empty.

Parameters:
slot  is the id of the slot to set.
skeletonId  is the skeleton weight number to use in this slot. To empty the slot, use UPlayList::empty.
inverted  is false if the weights must be used as they are, true if the weights to used are 1.f - weight.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setSpeedFactor uint8    slot,
float    speedFactor
[pure virtual]
 

Set animation speed factor.

Default value is 1.f.

Parameters:
slot  is the id of the slot to set.
speedFactor  is the factor to use in this slot. The animation will go speedFactor* faster.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setStartWeight uint8    slot,
float    startWeight,
TGlobalAnimationTime    time
[pure virtual]
 

Set animation start weight.

This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.

Parameters:
slot  is the id of the slot to set.
startWeight  is the factor to use in this slot.
time  is the playlist time for which the start weight is set. Default is 0.f.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setTimeOrigin uint8    slot,
TGlobalAnimationTime    timeOrigin
[pure virtual]
 

Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.

Default value is 0.f.

Parameters:
slot  is the id of the slot to set.
timeOrigin  time origin to use in the slot.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setWeight uint8    slot,
float    weight
[pure virtual]
 

Setup a constant animation weight.

NB: this is equivalent as following code:

  • setStartWeight(slot, weight, 0);
  • setEndWeight(slot, weight, 0);
Parameters:
slot  is the id of the slot to set.
weight  is the factor to use in this slot.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setWeightSmoothness uint8    slot,
float    smoothness
[pure virtual]
 

Set weight smoothness.

This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.

Parameters:
slot  is the id of the slot to set.
smoothness  is the smoothness value.

Implemented in NL3D::CPlayListUser.

virtual void NL3D::UPlayList::setWrapMode uint8    slot,
TWrapMode    wrapMode
[pure virtual]
 

Set the wrap mode to use in the play list.

Wrap mode tells the play list how to use an animation when current time is not in the animation.

Parameters:
wrapMode  is the mode to use.

Implemented in NL3D::CPlayListUser.


The documentation for this class was generated from the following file: