Clamp enum value | NL3D::UPlayList | |
Disable enum value | NL3D::UPlayList | |
empty enum value | NL3D::UPlayList | |
emptyPlayList()=0 | NL3D::UPlayList | [pure virtual] |
enableChannel(uint channelId, bool enable)=0 | NL3D::UPlayList | [pure virtual] |
getAnimation(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
getEndWeight(uint8 slot, TGlobalAnimationTime &time) const=0 | NL3D::UPlayList | [pure virtual] |
getLocalTime(uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet &animSet) const=0 | NL3D::UPlayList | [pure virtual] |
getLocalWeight(uint8 slot, TGlobalAnimationTime globalTime) const=0 | NL3D::UPlayList | [pure virtual] |
getSkeletonWeight(uint8 slot, bool &inverted) const=0 | NL3D::UPlayList | [pure virtual] |
getSpeedFactor(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
getStartWeight(uint8 slot, TGlobalAnimationTime &time) const=0 | NL3D::UPlayList | [pure virtual] |
getTimeOrigin(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
getWeightSmoothness(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
getWrapMode(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
isChannelEnabled(uint channelId) const=0 | NL3D::UPlayList | [pure virtual] |
registerTransform(UTransform *object, const char *prefix="")=0 | NL3D::UPlayList | [pure virtual] |
Repeat enum value | NL3D::UPlayList | |
resetAllChannels()=0 | NL3D::UPlayList | [pure virtual] |
setAnimation(uint8 slot, uint animation)=0 | NL3D::UPlayList | [pure virtual] |
setEndWeight(uint8 slot, float endWeight, TGlobalAnimationTime time)=0 | NL3D::UPlayList | [pure virtual] |
setSkeletonWeight(uint8 slot, uint skeletonId, bool inverted=false)=0 | NL3D::UPlayList | [pure virtual] |
setSpeedFactor(uint8 slot, float speedFactor)=0 | NL3D::UPlayList | [pure virtual] |
setStartWeight(uint8 slot, float startWeight, TGlobalAnimationTime time)=0 | NL3D::UPlayList | [pure virtual] |
setTimeOrigin(uint8 slot, TGlobalAnimationTime timeOrigin)=0 | NL3D::UPlayList | [pure virtual] |
setWeight(uint8 slot, float weight)=0 | NL3D::UPlayList | [pure virtual] |
setWeightSmoothness(uint8 slot, float smoothness)=0 | NL3D::UPlayList | [pure virtual] |
setWrapMode(uint8 slot, TWrapMode wrapMode)=0 | NL3D::UPlayList | [pure virtual] |
TWrapMode enum name | NL3D::UPlayList | |
UPlayList() | NL3D::UPlayList | [inline, protected] |
WrapModeCount enum value | NL3D::UPlayList | |
~UPlayList() | NL3D::UPlayList | [inline, protected, virtual] |