| Clamp enum value | NL3D::UPlayList | |
| Disable enum value | NL3D::UPlayList | |
| empty enum value | NL3D::UPlayList | |
| emptyPlayList()=0 | NL3D::UPlayList | [pure virtual] |
| enableChannel(uint channelId, bool enable)=0 | NL3D::UPlayList | [pure virtual] |
| getAnimation(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
| getEndWeight(uint8 slot, TGlobalAnimationTime &time) const=0 | NL3D::UPlayList | [pure virtual] |
| getLocalTime(uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet &animSet) const=0 | NL3D::UPlayList | [pure virtual] |
| getLocalWeight(uint8 slot, TGlobalAnimationTime globalTime) const=0 | NL3D::UPlayList | [pure virtual] |
| getSkeletonWeight(uint8 slot, bool &inverted) const=0 | NL3D::UPlayList | [pure virtual] |
| getSpeedFactor(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
| getStartWeight(uint8 slot, TGlobalAnimationTime &time) const=0 | NL3D::UPlayList | [pure virtual] |
| getTimeOrigin(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
| getWeightSmoothness(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
| getWrapMode(uint8 slot) const=0 | NL3D::UPlayList | [pure virtual] |
| isChannelEnabled(uint channelId) const=0 | NL3D::UPlayList | [pure virtual] |
| registerTransform(UTransform *object, const char *prefix="")=0 | NL3D::UPlayList | [pure virtual] |
| Repeat enum value | NL3D::UPlayList | |
| resetAllChannels()=0 | NL3D::UPlayList | [pure virtual] |
| setAnimation(uint8 slot, uint animation)=0 | NL3D::UPlayList | [pure virtual] |
| setEndWeight(uint8 slot, float endWeight, TGlobalAnimationTime time)=0 | NL3D::UPlayList | [pure virtual] |
| setSkeletonWeight(uint8 slot, uint skeletonId, bool inverted=false)=0 | NL3D::UPlayList | [pure virtual] |
| setSpeedFactor(uint8 slot, float speedFactor)=0 | NL3D::UPlayList | [pure virtual] |
| setStartWeight(uint8 slot, float startWeight, TGlobalAnimationTime time)=0 | NL3D::UPlayList | [pure virtual] |
| setTimeOrigin(uint8 slot, TGlobalAnimationTime timeOrigin)=0 | NL3D::UPlayList | [pure virtual] |
| setWeight(uint8 slot, float weight)=0 | NL3D::UPlayList | [pure virtual] |
| setWeightSmoothness(uint8 slot, float smoothness)=0 | NL3D::UPlayList | [pure virtual] |
| setWrapMode(uint8 slot, TWrapMode wrapMode)=0 | NL3D::UPlayList | [pure virtual] |
| TWrapMode enum name | NL3D::UPlayList | |
| UPlayList() | NL3D::UPlayList | [inline, protected] |
| WrapModeCount enum value | NL3D::UPlayList | |
| ~UPlayList() | NL3D::UPlayList | [inline, protected, virtual] |