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NL3D::ULandscape Member List

This is the complete list of members for NL3D::ULandscape, including all inherited members.
enableAdditive(bool enable)=0NL3D::ULandscape [pure virtual]
enableVegetable(bool enable)=0NL3D::ULandscape [pure virtual]
getAllZoneLoaded(std::vector< std::string > &zoneLoaded) const=0NL3D::ULandscape [pure virtual]
getDLMGlobalVegetableColor() const=0NL3D::ULandscape [pure virtual]
getHeightFieldDeltaZ(float x, float y) const=0NL3D::ULandscape [pure virtual]
getPointLightDiffuseMaterial() const=0NL3D::ULandscape [pure virtual]
getThreshold() const=0NL3D::ULandscape [pure virtual]
getTileMaxSubdivision()=0NL3D::ULandscape [pure virtual]
getTileNear() const=0NL3D::ULandscape [pure virtual]
getZoneName(const CVector &pos)=0NL3D::ULandscape [pure virtual]
hide()=0NL3D::ULandscape [pure virtual]
isAdditiveEnabled() const=0NL3D::ULandscape [pure virtual]
loadAllZonesAround(const CVector &pos, float radius)=0NL3D::ULandscape [pure virtual]
loadAllZonesAround(const CVector &pos, float radius, std::vector< std::string > &zonesAdded)=0NL3D::ULandscape [pure virtual]
loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile)=0NL3D::ULandscape [pure virtual]
loadVegetableTexture(const std::string &textureFileName)=0NL3D::ULandscape [pure virtual]
refreshAllZonesAround(const CVector &pos, float radius, std::vector< std::string > &zonesAdded, std::vector< std::string > &zonesRemoved)=0NL3D::ULandscape [pure virtual]
refreshZonesAround(const CVector &pos, float radius)=0NL3D::ULandscape [pure virtual]
refreshZonesAround(const CVector &pos, float radius, std::string &zoneAdded, std::string &zoneRemoved)=0NL3D::ULandscape [pure virtual]
setDLMGlobalVegetableColor(CRGBA gvc)=0NL3D::ULandscape [pure virtual]
setHeightField(const CHeightMap &hf)=0NL3D::ULandscape [pure virtual]
setPointLightDiffuseMaterial(CRGBA diffuse)=0NL3D::ULandscape [pure virtual]
setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor)=0NL3D::ULandscape [pure virtual]
setThreshold(float thre)=0NL3D::ULandscape [pure virtual]
setTileMaxSubdivision(uint tileDiv)=0NL3D::ULandscape [pure virtual]
setTileNear(float tileNear)=0NL3D::ULandscape [pure virtual]
setUpdateLightingFrequency(float freq)=0NL3D::ULandscape [pure virtual]
setupStaticLight(const CRGBA &diffuse, const CRGBA &ambiant, float multiply)=0NL3D::ULandscape [pure virtual]
setupVegetableLighting(const CRGBA &ambient, const CRGBA &diffuse, const CVector &directionalLight)=0NL3D::ULandscape [pure virtual]
setVegetableUpdateLightingFrequency(float freq)=0NL3D::ULandscape [pure virtual]
setVegetableWind(const CVector &windDir, float windFreq, float windPower, float windBendMin)=0NL3D::ULandscape [pure virtual]
setZonePath(const std::string &zonePath)=0NL3D::ULandscape [pure virtual]
show()=0NL3D::ULandscape [pure virtual]
ULandscape()NL3D::ULandscape [inline, protected]
updateLightingAll()=0NL3D::ULandscape [pure virtual]
~ULandscape()NL3D::ULandscape [inline, protected, virtual]