canStartStop()=0 | NL3D::UInstance | [pure virtual] |
changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0 | NL3D::UInstance | [pure virtual] |
DirectMatrix enum value | NL3D::UTransformable | |
enableAsyncTextureMode(bool enable)=0 | NL3D::UInstance | [pure virtual] |
freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
getAsyncTextureDistance() const=0 | NL3D::UInstance | [pure virtual] |
getAsyncTextureMode() const=0 | NL3D::UInstance | [pure virtual] |
getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
getCoarseMeshDist() const=0 | NL3D::UInstance | [pure virtual] |
getDistMax() const=0 | NL3D::UInstance | [pure virtual] |
getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
getMaterial(uint materialId)=0 | NL3D::UInstance | [pure virtual] |
getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
getNumMaterials() const=0 | NL3D::UInstance | [pure virtual] |
getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
getPivot()=0 | NL3D::UTransformable | [pure virtual] |
getPivotValueName() | NL3D::UTransformable | [static] |
getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
getPos()=0 | NL3D::UTransformable | [pure virtual] |
getPosValueName() | NL3D::UTransformable | [static] |
getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
getRotEulerValueName() | NL3D::UTransformable | [static] |
getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuatValueName() | NL3D::UTransformable | [static] |
getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
getScale()=0 | NL3D::UTransformable | [pure virtual] |
getScaleValueName() | NL3D::UTransformable | [static] |
getShapeAABBox(NLMISC::CAABBox &bbox) const=0 | NL3D::UInstance | [pure virtual] |
getShapeDistMax() const=0 | NL3D::UInstance | [pure virtual] |
getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
getVisibility()=0 | NL3D::UTransform | [pure virtual] |
Herit enum value | NL3D::UTransform | |
heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
hide()=0 | NL3D::UTransform | [pure virtual] |
Hide enum value | NL3D::UTransform | |
isAsyncTextureDirty() const=0 | NL3D::UInstance | [pure virtual] |
isAsyncTextureReady()=0 | NL3D::UInstance | [pure virtual] |
isOpaque()=0 | NL3D::UTransform | [pure virtual] |
isStarted() const=0 | NL3D::UInstance | [pure virtual] |
isTransparent()=0 | NL3D::UTransform | [pure virtual] |
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
RotEuler enum value | NL3D::UTransformable | |
RotQuat enum value | NL3D::UTransformable | |
selectTextureSet(uint id)=0 | NL3D::UInstance | [pure virtual] |
setAsyncTextureDirty(bool flag)=0 | NL3D::UInstance | [pure virtual] |
setAsyncTextureDistance(float dist)=0 | NL3D::UInstance | [pure virtual] |
setBlendShapeFactor(const std::string &blendShapeName, float factor, bool dynamic) | NL3D::UInstance | [inline, virtual] |
setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
setCoarseMeshDist(float dist)=0 | NL3D::UInstance | [pure virtual] |
setDistMax(float distMax)=0 | NL3D::UInstance | [pure virtual] |
setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
setShapeDistMax(float distMax)=0 | NL3D::UInstance | [pure virtual] |
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
Show enum value | NL3D::UTransform | |
show()=0 | NL3D::UTransform | [pure virtual] |
start()=0 | NL3D::UInstance | [pure virtual] |
startAsyncTextureLoading()=0 | NL3D::UInstance | [pure virtual] |
stop()=0 | NL3D::UInstance | [pure virtual] |
TransformModeCount enum value | NL3D::UTransformable | |
TTransformMode enum name | NL3D::UTransformable | |
TVisibility enum name | NL3D::UTransform | |
UInstance() | NL3D::UInstance | [inline, protected] |
unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
UTransform() | NL3D::UTransform | [inline, protected] |
UTransformable() | NL3D::UTransformable | [inline, protected] |
VisibilityCount enum value | NL3D::UTransform | |
~UInstance() | NL3D::UInstance | [inline, protected, virtual] |
~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |