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NL3D::IMeshGeom Member List

This is the complete list of members for NL3D::IMeshGeom, including all inherited members.
_MeshBlockManagerNL3D::IMeshGeom [private]
_MeshVBHeapIdNL3D::IMeshGeom [private]
_MeshVBHeapIndexStartNL3D::IMeshGeom [private]
_RootInstanceIdNL3D::IMeshGeom [private]
activeInstance(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, float polygonCount)=0NL3D::IMeshGeom [pure virtual]
beginMesh(CMeshGeomRenderContext &rdrCtx)=0NL3D::IMeshGeom [pure virtual]
clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)NL3D::IMeshGeom [inline, virtual]
CMeshBlockManager classNL3D::IMeshGeom [friend]
computeMeshVBHeap(void *dst, uint indexStart)NL3D::IMeshGeom [inline, virtual]
endMesh(CMeshGeomRenderContext &rdrCtx)=0NL3D::IMeshGeom [pure virtual]
getBoundingBox() const=0NL3D::IMeshGeom [pure virtual]
getClassName()=0NLMISC::IClassable [pure virtual]
getNumRdrPasses() const=0NL3D::IMeshGeom [pure virtual]
getNumTriangles(float distance)=0NL3D::IMeshGeom [pure virtual]
getVBHeapInfo(uint &vertexFormat, uint &numVertices)NL3D::IMeshGeom [inline, virtual]
IMeshGeom()NL3D::IMeshGeom
initInstance(CMeshBaseInstance *mbi)=0NL3D::IMeshGeom [pure virtual]
render(IDriver *drv, CTransformShape *trans, float polygonCount, uint32 rdrFlags, float globalAlpha)=0NL3D::IMeshGeom [pure virtual]
RenderGADisableZWrite enum valueNL3D::IMeshGeom
RenderGlobalAlpha enum valueNL3D::IMeshGeom
RenderOpaqueMaterial enum valueNL3D::IMeshGeom
renderPass(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, float polygonCount, uint rdrPass)=0NL3D::IMeshGeom [pure virtual]
RenderPassOpaque enum valueNL3D::IMeshGeom
renderSkin(CTransformShape *trans, float alphaMRM)=0NL3D::IMeshGeom [pure virtual]
RenderTransparentMaterial enum valueNL3D::IMeshGeom
serial(IStream &f)=0NLMISC::IStreamable [pure virtual]
sortPerMaterial() const=0NL3D::IMeshGeom [pure virtual]
supportMeshBlockRendering() const=0NL3D::IMeshGeom [pure virtual]
TRenderFlag enum nameNL3D::IMeshGeom
~IMeshGeom()NL3D::IMeshGeom [virtual]