_TilesLayerStates | NL3D::CZoneSymmetrisation | [private] |
build(const std::vector< CPatchInfo > &patchInfo, float snapCell, float weldThreshold, const CTileBank &bank, CError &errorDesc, const NLMISC::CMatrix &toOriginalSpace) | NL3D::CZoneSymmetrisation | |
CZoneSymmetrisation() | NL3D::CZoneSymmetrisation | |
getOrientedTileBorderState(uint patch, uint tile) const | NL3D::CZoneSymmetrisation | |
getOrientedTileCorner(uint patch, uint tile) | NL3D::CZoneSymmetrisation | |
getTileBorderState(uint patch, uint tile) const | NL3D::CZoneSymmetrisation | |
getTileState(uint patch, uint tile, uint layer) const | NL3D::CZoneSymmetrisation | |
Goofy enum value | NL3D::CZoneSymmetrisation | |
Nothing enum value | NL3D::CZoneSymmetrisation | |
propagateTileState(uint i, uint s, uint t, const std::vector< CPatchInfo > &patchInfo, const CTileBank &bank, bool forceRegular) | NL3D::CZoneSymmetrisation | [private] |
Regular enum value | NL3D::CZoneSymmetrisation | |
setOrientedTileBorderState(uint patch, uint tile, TState state) | NL3D::CZoneSymmetrisation | [private] |
setOrientedTileCorner(uint patch, uint tile, bool corner) | NL3D::CZoneSymmetrisation | [private] |
setOrientedTileState(const NL3D::CPatchInfo &patch, uint patchId, float snapCell, float weldThreshold, TState &state, const NLMISC::CMatrix &toOriginalSpace, const CTileBank &bank) | NL3D::CZoneSymmetrisation | [private] |
setTileBorderState(uint patch, uint tile, TState state) | NL3D::CZoneSymmetrisation | [private] |
setTileState(uint patch, uint tile, uint layer, TState state) | NL3D::CZoneSymmetrisation | [private] |
setTileState(const NL3D::CPatchInfo &patch, uint patchId, float snapCell, float weldThreshold, TState &state, const NLMISC::CMatrix &toOriginalSpace, const CTileBank &bank) | NL3D::CZoneSymmetrisation | [private] |
snapOnGrid(float &value, float resolution, float snap) | NL3D::CZoneSymmetrisation | [private, static] |
TState enum name | NL3D::CZoneSymmetrisation | |