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NL3D::CZoneManager Member List

This is the complete list of members for NL3D::CZoneManager, including all inherited members.
_AddingZoneNL3D::CZoneManager [private]
_IdZoneToRemoveNL3D::CZoneManager [private]
_LastXNL3D::CZoneManager [private]
_LastYNL3D::CZoneManager [private]
_LoadedZonesNL3D::CZoneManager [private]
_RemovingZoneNL3D::CZoneManager [private]
_WorkInProgressNL3D::CZoneManager [private]
_ZoneNL3D::CZoneManager [private]
_ZoneListNL3D::CZoneManager [private]
_zonePathNL3D::CZoneManager [private]
_ZoneToAddIdNL3D::CZoneManager [private]
_ZoneToAddNameNL3D::CZoneManager [private]
checkZonesAround(uint x, uint y, uint area)NL3D::CZoneManager
CZoneManager()NL3D::CZoneManager
CZoneSearch()NL3D::CZoneSearch
getListZoneId(uint x, uint y, uint sizeArea, std::vector< uint16 > &l)NL3D::CZoneSearch
getListZoneName(uint x, uint y, uint sizeArea, std::list< std::pair< std::string, uint32 > > &l)NL3D::CZoneSearch
getZoneId(uint x, uint y)NL3D::CZoneSearch
getZoneName(uint x, uint y, uint cx, uint cy)NL3D::CZoneSearch
getZoneNameFromId(uint16 zoneid)NL3D::CZoneSearch
getZonePath(void)NL3D::CZoneManager [inline]
isWorkComplete(SZoneManagerWork &rWork)NL3D::CZoneManager
isWorking()NL3D::CZoneManager [inline]
setZonePath(std::string zonePath)NL3D::CZoneManager [inline]
~CZoneManager()NL3D::CZoneManager