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NL3D::CVisualCollisionManager Class ReferenceServer to Client collision manager.
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#include <visual_collision_manager.h>
List of all members.
Detailed Description
Server to Client collision manager.
Snap logic position to Visual position. -
Author:
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 69 of file visual_collision_manager.h.
Constructor & Destructor Documentation
NL3D::CVisualCollisionManager::CVisualCollisionManager |
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NL3D::CVisualCollisionManager::~CVisualCollisionManager |
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Member Function Documentation
void NL3D::CVisualCollisionManager::deletePatchQuadBlock |
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CPatchQuadBlock * |
ptr |
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void NL3D::CVisualCollisionManager::deleteVisualTileDescNode |
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CVisualTileDescNode * |
ptr |
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CPatchQuadBlock * NL3D::CVisualCollisionManager::newPatchQuadBlock |
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void NL3D::CVisualCollisionManager::setLandscape |
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CLandscape * |
landscape |
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setup the landscape used for this collision manager.
ptr is kept, and manager and all entities must be cleared when the landscape is deleted.
Definition at line 62 of file visual_collision_manager.cpp.
References _Landscape. |
void NL3D::CVisualCollisionManager::setSunContributionPower |
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float |
power, |
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float |
maxThreshold |
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Friends And Related Function Documentation
friend class CLandscapeCollisionGrid [friend]
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friend class CVisualCollisionEntity [friend]
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Member Data Documentation
CBlockMemory<CPatchQuadBlock> NL3D::CVisualCollisionManager::_PatchQuadBlockAllocator [private]
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uint8 NL3D::CVisualCollisionManager::_SunContributionLUT[256] [private]
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CBlockMemory<CVisualTileDescNode> NL3D::CVisualCollisionManager::_TileDescNodeAllocator [private]
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The documentation for this class was generated from the following files:
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