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NL3D::CVisualCollisionEntityUser Member List
This is the complete list of members for
NL3D::CVisualCollisionEntityUser
, including all inherited members.
_Entity
NL3D::CVisualCollisionEntityUser
[private]
_Manager
NL3D::CVisualCollisionEntityUser
[private]
CVisualCollisionEntityUser
(CVisualCollisionManager *manager)
NL3D::CVisualCollisionEntityUser
[inline]
displayDebugGrid
(UDriver &drv) const
NL3D::CVisualCollisionEntityUser
[virtual]
getCeilMode
() const
NL3D::CVisualCollisionEntityUser
[virtual]
getGroundMode
() const
NL3D::CVisualCollisionEntityUser
[virtual]
getSnapToRenderedTesselation
() const
NL3D::CVisualCollisionEntityUser
[virtual]
getStaticLightSetup
(const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
NL3D::CVisualCollisionEntityUser
[virtual]
getSurfaceInfo
(const CVector &pos, CSurfaceInfo &surfaceInfo)
NL3D::CVisualCollisionEntityUser
[virtual]
setCeilMode
(bool ceilMode)
NL3D::CVisualCollisionEntityUser
[virtual]
setGroundMode
(bool groundMode)
NL3D::CVisualCollisionEntityUser
[virtual]
setSnapToRenderedTesselation
(bool snapMode)
NL3D::CVisualCollisionEntityUser
[virtual]
snapToGround
(CVector &pos)
NL3D::CVisualCollisionEntityUser
[virtual]
snapToGround
(CVector &pos, CVector &normal)
NL3D::CVisualCollisionEntityUser
[virtual]
UVisualCollisionEntity
()
NL3D::UVisualCollisionEntity
[inline, protected]
~CVisualCollisionEntityUser
()
NL3D::CVisualCollisionEntityUser
[inline]
~UVisualCollisionEntity
()
NL3D::UVisualCollisionEntity
[inline, protected, virtual]