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NL3D::CVisualCollisionEntityUser Member List

This is the complete list of members for NL3D::CVisualCollisionEntityUser, including all inherited members.
_EntityNL3D::CVisualCollisionEntityUser [private]
_ManagerNL3D::CVisualCollisionEntityUser [private]
CVisualCollisionEntityUser(CVisualCollisionManager *manager)NL3D::CVisualCollisionEntityUser [inline]
displayDebugGrid(UDriver &drv) constNL3D::CVisualCollisionEntityUser [virtual]
getCeilMode() constNL3D::CVisualCollisionEntityUser [virtual]
getGroundMode() constNL3D::CVisualCollisionEntityUser [virtual]
getSnapToRenderedTesselation() constNL3D::CVisualCollisionEntityUser [virtual]
getStaticLightSetup(const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)NL3D::CVisualCollisionEntityUser [virtual]
getSurfaceInfo(const CVector &pos, CSurfaceInfo &surfaceInfo)NL3D::CVisualCollisionEntityUser [virtual]
setCeilMode(bool ceilMode)NL3D::CVisualCollisionEntityUser [virtual]
setGroundMode(bool groundMode)NL3D::CVisualCollisionEntityUser [virtual]
setSnapToRenderedTesselation(bool snapMode)NL3D::CVisualCollisionEntityUser [virtual]
snapToGround(CVector &pos)NL3D::CVisualCollisionEntityUser [virtual]
snapToGround(CVector &pos, CVector &normal)NL3D::CVisualCollisionEntityUser [virtual]
UVisualCollisionEntity()NL3D::UVisualCollisionEntity [inline, protected]
~CVisualCollisionEntityUser()NL3D::CVisualCollisionEntityUser [inline]
~UVisualCollisionEntity()NL3D::UVisualCollisionEntity [inline, protected, virtual]