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NL3D::CTileLumel::CStreamBit Class ReferenceStream bit class used to compress the shadow map of the patch.
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#include <tile_lumel.h>
List of all members.
Detailed Description
Stream bit class used to compress the shadow map of the patch.
Definition at line 52 of file tile_lumel.h.
Member Function Documentation
uint8 NL3D::CTileLumel::CStreamBit::popBack4bits |
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bool NL3D::CTileLumel::CStreamBit::popBackBool |
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void NL3D::CTileLumel::CStreamBit::pushBack4bits |
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uint8 |
fourBits |
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void NL3D::CTileLumel::CStreamBit::pushBackBool |
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bool |
bBoolean |
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void NL3D::CTileLumel::CStreamBit::setPtr |
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std::vector< uint8 > * |
buffer |
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Member Data Documentation
uint NL3D::CTileLumel::CStreamBit::_Offset [private]
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std::vector<uint8>* NL3D::CTileLumel::CStreamBit::_Vector [private]
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The documentation for this class was generated from the following file:
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