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NL3D::CShiftedTriangleCache Class ReferenceThis is a cache of indices which are the copy of CMesh/CMeshMRM indices, but shifted according to a value.
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#include <shifted_triangle_cache.h>
List of all members.
Detailed Description
This is a cache of indices which are the copy of CMesh/CMeshMRM indices, but shifted according to a value.
This is usefull for skinning. -
Author:
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Lionel Berenguier , Nevrax France
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Date:
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2002
Definition at line 45 of file shifted_triangle_cache.h.
Member Function Documentation
void NL3D::CShiftedTriangleCache::clearArrays |
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Member Data Documentation
uint NL3D::CShiftedTriangleCache::BaseVertex
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bool NL3D::CShiftedTriangleCache::HasQuadOrLine
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This tell if the current Lod has Quad or Lines. If yes, then must compute them.
Definition at line 61 of file shifted_triangle_cache.h. |
sint NL3D::CShiftedTriangleCache::LodId
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uint NL3D::CShiftedTriangleCache::MeshDataId
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The documentation for this class was generated from the following files:
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