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NL3D::CSegRemanenceShape Member List

This is the complete list of members for NL3D::CSegRemanenceShape, including all inherited members.
_AnimatedMatNL3D::CSegRemanenceShape [private]
_BBoxNL3D::CSegRemanenceShape [private]
_CornersNL3D::CSegRemanenceShape [private]
_DistMaxNL3D::IShape [protected]
_GeomTouchedNL3D::CSegRemanenceShape [private]
_MatNL3D::CSegRemanenceShape [private]
_MatTouchedNL3D::CSegRemanenceShape [private]
_NumSlicesNL3D::CSegRemanenceShape [private]
_PBNL3D::CSegRemanenceShape [private]
_RollUpRatioNL3D::CSegRemanenceShape [private]
_SliceTimeNL3D::CSegRemanenceShape [private]
_TextureShiftingNL3D::CSegRemanenceShape [private]
_VBNL3D::CSegRemanenceShape [private]
clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)NL3D::IShape [inline, virtual]
copyFromOther(const CSegRemanenceShape &other)NL3D::CSegRemanenceShape [private]
CPtrInfoNLMISC::CRefCount [friend]
createInstance(CScene &scene)NL3D::CSegRemanenceShape [protected, virtual]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
CSegRemanenceShape()NL3D::CSegRemanenceShape
CSegRemanenceShape(const CSegRemanenceShape &other)NL3D::CSegRemanenceShape
flushTextures(IDriver &driver)NL3D::CSegRemanenceShape [protected, virtual]
getAABBox(NLMISC::CAABBox &bbox) constNL3D::CSegRemanenceShape [inline, virtual]
getAnimatedMaterial() constNL3D::CSegRemanenceShape [inline]
getClassName()=0NLMISC::IClassable [pure virtual]
getCorner(uint corner) constNL3D::CSegRemanenceShape
getDistMax() constNL3D::IShape [inline]
getMaterial() constNL3D::CSegRemanenceShape [inline]
getNumCorners() constNL3D::CSegRemanenceShape [inline]
getNumSlices() constNL3D::CSegRemanenceShape [inline]
getNumTriangles(float distance)NL3D::CSegRemanenceShape [protected, virtual]
getRollupRatio() constNL3D::CSegRemanenceShape [inline]
getSliceTime() constNL3D::CSegRemanenceShape [inline]
getTextureShifting() constNL3D::CSegRemanenceShape [inline]
IShape()NL3D::IShape
NLMISC_DECLARE_CLASS(CSegRemanenceShape)NL3D::CSegRemanenceShape
NullPtrInfoNLMISC::CRefCount [static]
operator=(const CSegRemanenceShape &other)NL3D::CSegRemanenceShape
NL3D::IShape::operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
render(IDriver *drv, CTransformShape *trans, bool opaquePass)NL3D::CSegRemanenceShape [protected, virtual]
serial(NLMISC::IStream &f)NL3D::CSegRemanenceShape [virtual]
setAnimatedMaterial(const std::string &name)NL3D::CSegRemanenceShape
setBBox(const NLMISC::CAABBox &bbox)NL3D::CSegRemanenceShape
setCorner(uint corner, const NLMISC::CVector &value)NL3D::CSegRemanenceShape
setDistMax(float distMax)NL3D::IShape
setMaterial(const CMaterial &mat)NL3D::CSegRemanenceShape
setNumCorners(uint numCorners)NL3D::CSegRemanenceShape
setNumSlices(uint32 numSlices)NL3D::CSegRemanenceShape
setRollupRatio(float ratio)NL3D::CSegRemanenceShape
setSliceTime(float sliceTime)NL3D::CSegRemanenceShape
setTextureShifting(bool on=true)NL3D::CSegRemanenceShape
setupMaterial()NL3D::CSegRemanenceShape [private]
setupVBnPB()NL3D::CSegRemanenceShape [private]
supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) constNL3D::IShape [inline, virtual]
TCornerVect typedefNL3D::CSegRemanenceShape [private]
useLightingLocalAttenuation() constNL3D::IShape [inline, virtual]
~CRefCount()NLMISC::CRefCount [inline]
~CSegRemanenceShape()NL3D::CSegRemanenceShape
~IShape()NL3D::IShape [inline, virtual]