_CacheLightContribution | NL3D::CRenderTrav | [private] |
_CurrentPassOpaque | NL3D::CRenderTrav | [private] |
_DriverLight | NL3D::CRenderTrav | [private] |
_LastLocalAttenuation | NL3D::CRenderTrav | [private] |
_LastPointLight | NL3D::CRenderTrav | [private] |
_LastPointLightFactor | NL3D::CRenderTrav | [private] |
_LastPointLightLocalAttenuation | NL3D::CRenderTrav | [private] |
_LastSunAmbient | NL3D::CRenderTrav | [private] |
_LastSunFactor | NL3D::CRenderTrav | [private] |
_LayersRenderingOrder | NL3D::CRenderTrav | [private] |
_MeshSkinManager | NL3D::CRenderTrav | [private] |
_NumLightEnabled | NL3D::CRenderTrav | [private] |
_StrongestLightDiffuse | NL3D::CRenderTrav | [private] |
_StrongestLightIndex | NL3D::CRenderTrav | [private] |
_StrongestLightSpecular | NL3D::CRenderTrav | [private] |
_StrongestLightTouched | NL3D::CRenderTrav | [private] |
_SunDirection | NL3D::CRenderTrav | [private] |
_Viewport | NL3D::CRenderTrav | [private] |
_VPCurrentCtStart | NL3D::CRenderTrav | [private] |
_VPFinalAmbient | NL3D::CRenderTrav | [private] |
_VPLightDiffuse | NL3D::CRenderTrav | [private] |
_VPLightSpecular | NL3D::CRenderTrav | [private] |
_VPMaterialCacheAmbient | NL3D::CRenderTrav | [private] |
_VPMaterialCacheDiffuse | NL3D::CRenderTrav | [private] |
_VPMaterialCacheDirty | NL3D::CRenderTrav | [private] |
_VPMaterialCacheEmissive | NL3D::CRenderTrav | [private] |
_VPMaterialCacheShininess | NL3D::CRenderTrav | [private] |
_VPMaterialCacheSpecular | NL3D::CRenderTrav | [private] |
_VPNumLights | NL3D::CRenderTrav | [private] |
_VPSupportSpecular | NL3D::CRenderTrav | [private] |
addedToMOT(CMOT *mot) | NL3D::ITravScene | [protected, virtual] |
addRenderObs(IBaseRenderObs *o) | NL3D::CRenderTrav | |
AmbientGlobal | NL3D::CRenderTrav | |
beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM) | NL3D::CRenderTrav | |
Bottom | NL3D::ITravCameraScene | |
CamLook | NL3D::ITravCameraScene | |
CamMatrix | NL3D::ITravCameraScene | |
CamPos | NL3D::ITravCameraScene | |
changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation) | NL3D::CRenderTrav | |
changeVPLightSetupMaterial(const CMaterial &mat, bool excludeStrongest) | NL3D::CRenderTrav | |
clearRenderList() | NL3D::CRenderTrav | |
copyChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
CPtrInfo | NLMISC::CRefCount | [friend] |
createDefaultObs() const | NL3D::CRenderTrav | [virtual] |
CRefCount() | NLMISC::CRefCount | [inline] |
CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
crefs | NLMISC::CRefCount | |
CRenderTrav() | NL3D::CRenderTrav | |
Driver | NL3D::CRenderTrav | [private] |
Far | NL3D::ITravCameraScene | |
getClassId() const | NL3D::CRenderTrav | [inline, virtual] |
getDriver() | NL3D::CRenderTrav | [inline] |
getDriverLight(sint index) const | NL3D::CRenderTrav | [inline] |
getFirstChild(IModel *m) const | NL3D::ITrav | |
getFirstParent(IModel *m) const | NL3D::ITrav | |
getLayersRenderingOrder() const | NL3D::CRenderTrav | [inline] |
getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize) | NL3D::CRenderTrav | [static] |
getMeshSkinManager() const | NL3D::CRenderTrav | [inline] |
getNextChild(IModel *m) const | NL3D::ITrav | |
getNextParent(IModel *m) const | NL3D::ITrav | |
getNumChildren(IModel *m) const | NL3D::ITrav | |
getNumParents(IModel *m) const | NL3D::ITrav | |
getNumVPLights() const | NL3D::CRenderTrav | [inline] |
getRenderOrder() const | NL3D::CRenderTrav | [inline, virtual] |
getRoot() const | NL3D::ITrav | |
getStrongestLightColors(NLMISC::CRGBA &diffuse, NLMISC::CRGBA &specular) | NL3D::CRenderTrav | |
getStrongestLightIndex() const | NL3D::CRenderTrav | |
getSunDirection() const | NL3D::CRenderTrav | [inline] |
getViewport() const | NL3D::CRenderTrav | [inline] |
isCurrentPassOpaque() | NL3D::CRenderTrav | [inline] |
ITrav() | NL3D::ITrav | [inline] |
ITravCameraScene() | NL3D::ITravCameraScene | [inline] |
ITravScene() | NL3D::ITravScene | [inline] |
Left | NL3D::ITravCameraScene | |
LightingSystemEnabled | NL3D::CRenderTrav | |
link(IModel *m1, IModel *m2) const | NL3D::ITrav | |
MaxVPLight enum value | NL3D::CRenderTrav | |
MeshBlockManager | NL3D::CRenderTrav | |
moveChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
Near | NL3D::ITravCameraScene | |
NullPtrInfo | NLMISC::CRefCount | [static] |
operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
OrderOpaqueList | NL3D::CRenderTrav | [private] |
OrderTransparentList | NL3D::CRenderTrav | [private] |
Perspective | NL3D::ITravCameraScene | |
pinfo | NLMISC::CRefCount | |
RenderList | NL3D::CRenderTrav | [private] |
resetLightSetup() | NL3D::CRenderTrav | |
Right | NL3D::ITravCameraScene | |
Root | NL3D::ITrav | [protected] |
Scene | NL3D::ITravScene | |
setCamMatrix(const NLMISC::CMatrix &camMatrix) | NL3D::ITravCameraScene | [inline] |
setDriver(IDriver *drv) | NL3D::CRenderTrav | [inline] |
setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
setFrustum(float width, float height, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
setLayersRenderingOrder(bool directOrder=true) | NL3D::CRenderTrav | [inline] |
setMeshSkinManager(CMeshSkinManager *msm) | NL3D::CRenderTrav | |
setRoot(IModel *root) | NL3D::ITrav | |
setSunDirection(const CVector &dir) | NL3D::CRenderTrav | |
setViewport(const CViewport &viewport) | NL3D::CRenderTrav | [inline] |
SunAmbient | NL3D::CRenderTrav | |
SunDiffuse | NL3D::CRenderTrav | |
SunSpecular | NL3D::CRenderTrav | |
Top | NL3D::ITravCameraScene | |
traverse() | NL3D::CRenderTrav | [virtual] |
unlink(IModel *m1, IModel *m2) const | NL3D::ITrav | |
update() | NL3D::ITravCameraScene | [inline, protected] |
ViewMatrix | NL3D::ITravCameraScene | |
~CRefCount() | NLMISC::CRefCount | [inline] |
~ITrav() | NL3D::ITrav | [inline, virtual] |