| _DefaultPos | NL3D::CParticleSystemShape | [protected] |
| _DefaultRotQuat | NL3D::CParticleSystemShape | [protected] |
| _DefaultScale | NL3D::CParticleSystemShape | [protected] |
| _DefaultTriggerTrack | NL3D::CParticleSystemShape | [protected] |
| _DestroyModelWhenOutOfRange | NL3D::CParticleSystemShape | [protected] |
| _DestroyWhenOutOfFrustum | NL3D::CParticleSystemShape | [protected] |
| _DistMax | NL3D::IShape | [protected] |
| _MaxViewDist | NL3D::CParticleSystemShape | [protected] |
| _ParticleSystemProto | NL3D::CParticleSystemShape | [protected] |
| _PrecomputedBBox | NL3D::CParticleSystemShape | [protected] |
| _SharedSystem | NL3D::CParticleSystemShape | [protected] |
| _Sharing | NL3D::CParticleSystemShape | [protected] |
| _UsePrecomputedBBox | NL3D::CParticleSystemShape | [protected] |
| _UserParamDefaultTrack | NL3D::CParticleSystemShape | [protected] |
| buildFromPS(const NL3D::CParticleSystem &ps) | NL3D::CParticleSystemShape | |
| clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix) | NL3D::IShape | [inline, virtual] |
| CParticleSystem class | NL3D::CParticleSystemShape | [friend] |
| CParticleSystemClipObs class | NL3D::CParticleSystemShape | [friend] |
| CParticleSystemDetailObs class | NL3D::CParticleSystemShape | [friend] |
| CParticleSystemModel class | NL3D::CParticleSystemShape | [friend] |
| CParticleSystemShape() | NL3D::CParticleSystemShape | |
| CPtrInfo | NLMISC::CRefCount | [friend] |
| createInstance(NL3D::CScene &scene) | NL3D::CParticleSystemShape | [virtual] |
| CRefCount() | NLMISC::CRefCount | [inline] |
| CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
| crefs | NLMISC::CRefCount | |
| flushTextures(IDriver &driver) | NL3D::CParticleSystemShape | [inline, protected, virtual] |
| getAABBox(NLMISC::CAABBox &bbox) const | NL3D::CParticleSystemShape | [virtual] |
| getClassName()=0 | NLMISC::IClassable | [pure virtual] |
| getDefaultPos() | NL3D::CParticleSystemShape | [inline] |
| getDefaultRotQuat() | NL3D::CParticleSystemShape | [inline] |
| getDefaultScale() | NL3D::CParticleSystemShape | [inline] |
| getDefaultTriggerTrack(void) | NL3D::CParticleSystemShape | [inline] |
| getDistMax() const | NL3D::IShape | [inline] |
| getNumTriangles(float distance) | NL3D::CParticleSystemShape | [inline, virtual] |
| getUserParamDefaultTrack(uint numTrack) | NL3D::CParticleSystemShape | [inline] |
| instanciatePS(CScene &scene) | NL3D::CParticleSystemShape | |
| IShape() | NL3D::IShape | |
| isShared() const | NL3D::CParticleSystemShape | [inline] |
| NLMISC_DECLARE_CLASS(CParticleSystemShape) | NL3D::CParticleSystemShape | |
| NullPtrInfo | NLMISC::CRefCount | [static] |
| operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
| pinfo | NLMISC::CRefCount | |
| render(NL3D::IDriver *drv, CTransformShape *trans, bool passOpaque) | NL3D::CParticleSystemShape | [virtual] |
| serial(NLMISC::IStream &f) | NL3D::CParticleSystemShape | [virtual] |
| setDistMax(float distMax) | NL3D::IShape | |
| supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) const | NL3D::IShape | [inline, virtual] |
| useLightingLocalAttenuation() const | NL3D::IShape | [inline, virtual] |
| ~CParticleSystemShape() | NL3D::CParticleSystemShape | [inline, virtual] |
| ~CRefCount() | NLMISC::CRefCount | [inline] |
| ~IShape() | NL3D::IShape | [inline, virtual] |