_SoundServImpl | NL3D::CPSSoundInstanceImpl | [protected] |
_Source | NL3D::CPSSoundInstanceImpl | [protected] |
_Spawned | NL3D::CPSSoundInstanceImpl | [protected] |
CPSSoundInstanceImpl() | NL3D::CPSSoundInstanceImpl | [inline] |
init(NLSOUND::USource *source, CPSSoundServImpl *soundServImp, bool spawned) | NL3D::CPSSoundInstanceImpl | [inline] |
isPlaying(void) const | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
play(void) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
release(void) | NL3D::CPSSoundInstanceImpl | [virtual] |
setSoundParams(float gain, const NLMISC::CVector &pos, const NLMISC::CVector &velocity, float pitch) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
SpawnedSourceEndedCallback(NLSOUND::USource *source, void *userParam) | NL3D::CPSSoundInstanceImpl | [friend] |
stop(void) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |