| _SoundServImpl | NL3D::CPSSoundInstanceImpl | [protected] |
| _Source | NL3D::CPSSoundInstanceImpl | [protected] |
| _Spawned | NL3D::CPSSoundInstanceImpl | [protected] |
| CPSSoundInstanceImpl() | NL3D::CPSSoundInstanceImpl | [inline] |
| init(NLSOUND::USource *source, CPSSoundServImpl *soundServImp, bool spawned) | NL3D::CPSSoundInstanceImpl | [inline] |
| isPlaying(void) const | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
| play(void) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
| release(void) | NL3D::CPSSoundInstanceImpl | [virtual] |
| setSoundParams(float gain, const NLMISC::CVector &pos, const NLMISC::CVector &velocity, float pitch) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |
| SpawnedSourceEndedCallback(NLSOUND::USource *source, void *userParam) | NL3D::CPSSoundInstanceImpl | [friend] |
| stop(void) | NL3D::CPSSoundInstanceImpl | [inline, virtual] |