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NL3D::CPSMaterial Class Referencethis contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode.
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#include <ps_particle_basic.h>
Inheritance diagram for NL3D::CPSMaterial:
List of all members.
Detailed Description
this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode.
Definition at line 773 of file ps_particle_basic.h.
Member Enumeration Documentation
enum NL3D::CPSMaterial::TBlendingMode
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this enum summarize the useful modes for blending to the framebuffer.
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Enumeration values:
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add |
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modulate |
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alphaBlend |
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alphaTest |
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Definition at line 780 of file ps_particle_basic.h. |
Constructor & Destructor Documentation
NL3D::CPSMaterial::CPSMaterial |
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===================================================================================.
Definition at line 483 of file ps_particle_basic.cpp. |
Member Function Documentation
void NL3D::CPSMaterial::forceTexturedMaterialStages |
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===================================================================================.
Definition at line 531 of file ps_particle_basic.cpp.
References _Mat, add, alphaBlend, alphaTest, modulate, and nlassert.
Referenced by NL3D::CPSTailDot::hasTransparentFaces, NL3D::CPSShockWave::hasTransparentFaces, NL3D::CPSRibbonLookAt::hasTransparentFaces, NL3D::CPSRibbon::hasTransparentFaces, NL3D::CPSQuad::hasTransparentFaces, NL3D::CPSFanLight::hasTransparentFaces, and NL3D::CPSDot::hasTransparentFaces. |
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===================================================================================.
Definition at line 491 of file ps_particle_basic.cpp. |
Member Data Documentation
CMaterial NL3D::CPSMaterial::_Mat [protected]
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Definition at line 808 of file ps_particle_basic.h.
Referenced by NL3D::CPSRibbon::CPSRibbon, NL3D::CPSTailDot::displayRibbons, NL3D::CPSRibbonLookAt::displayRibbons, NL3D::CPSRibbon::displayRibbons, NL3D::CPSShockWave::draw, NL3D::CPSDot::draw, forceModulateConstantColor, forceTexturedMaterialStages, getBlendingMode, NL3D::CPSShockWave::init, NL3D::CPSQuad::init, NL3D::CPSFanLight::init, NL3D::CPSDot::init, setBlendingMode, NL3D::CPSTailDot::setupGlobalColor, NL3D::CPSFanLight::setupMaterial, NL3D::CPSRibbon::setupTexturedGlobalColor, NL3D::CPSRibbon::setupTextureMatrix, NL3D::CPSShockWave::setupUFactor, NL3D::CPSRibbon::setupUntexturedGlobalColor, NL3D::CPSTailDot::step, NL3D::CPSRibbonLookAt::step, NL3D::CPSRibbon::step, NL3D::CPSRibbonLookAt::updateMatAndVbForColor, NL3D::CPSShockWave::updateMatAndVbForTexture, NL3D::CPSQuad::updateMatAndVbForTexture, NL3D::CPSQuad::updateMatBeforeRendering, NL3D::CPSTailDot::updateMaterial, NL3D::CPSRibbon::updateTexturedMaterial, and NL3D::CPSRibbon::updateUntexturedMaterial. |
The documentation for this class was generated from the following files:
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