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NL3D::CLodCharacterManager Member List
This is the complete list of members for
NL3D::CLodCharacterManager
, including all inherited members.
_BigTexture
NL3D::CLodCharacterManager
[private]
_CurrentTriId
NL3D::CLodCharacterManager
[private]
_CurrentVertexId
NL3D::CLodCharacterManager
[private]
_Driver
NL3D::CLodCharacterManager
[private]
_FreeIds
NL3D::CLodCharacterManager
[private]
_LightCorrectionMatrix
NL3D::CLodCharacterManager
[private]
_ManagerMatrixPos
NL3D::CLodCharacterManager
[private]
_Material
NL3D::CLodCharacterManager
[private]
_MaxNumVertices
NL3D::CLodCharacterManager
[private]
_Rendering
NL3D::CLodCharacterManager
[private]
_ShapeBankArray
NL3D::CLodCharacterManager
[private]
_ShapeMap
NL3D::CLodCharacterManager
[private]
_TmpBitmaps
NL3D::CLodCharacterManager
[private]
_Triangles
NL3D::CLodCharacterManager
[private]
_VBHard
NL3D::CLodCharacterManager
[private]
_VBHardOk
NL3D::CLodCharacterManager
[private]
_VBuffer
NL3D::CLodCharacterManager
[private]
_VertexData
NL3D::CLodCharacterManager
[private]
_VertexSize
NL3D::CLodCharacterManager
[private]
addRenderCharacterKey
(CLodCharacterInstance &instance, const CMatrix &worldMatrix, CRGBA ambient, CRGBA diffuse, const CVector &lightDir)
NL3D::CLodCharacterManager
addTextureCompute
(CLodCharacterInstance &instance, const CLodCharacterTexture &lodTexture)
NL3D::CLodCharacterManager
beginRender
(IDriver *driver, const CVector &managerPos)
NL3D::CLodCharacterManager
CLodCharacterManager
()
NL3D::CLodCharacterManager
compile
()
NL3D::CLodCharacterManager
createShapeBank
()
NL3D::CLodCharacterManager
CstItStrIdMap
typedef
NL3D::CLodCharacterManager
[private]
deleteShapeBank
(uint32 bankId)
NL3D::CLodCharacterManager
deleteVertexBuffer
()
NL3D::CLodCharacterManager
[private]
endRender
()
NL3D::CLodCharacterManager
endTextureCompute
(CLodCharacterInstance &instance, uint numBmpToReset)
NL3D::CLodCharacterManager
getMaxVertex
() const
NL3D::CLodCharacterManager
[inline]
getShape
(uint32 shapeId) const
NL3D::CLodCharacterManager
getShapeBank
(uint32 bankId) const
NL3D::CLodCharacterManager
getShapeBank
(uint32 bankId)
NL3D::CLodCharacterManager
getShapeIdByName
(const std::string &name) const
NL3D::CLodCharacterManager
getTextureInstance
(CLodCharacterInstance &instance)
NL3D::CLodCharacterManager
[private]
getTmpBitmap
(uint8 id)
NL3D::CLodCharacterManager
[inline]
initInstance
(CLodCharacterInstance &instance)
NL3D::CLodCharacterManager
isRendering
() const
NL3D::CLodCharacterManager
[inline]
ItStrIdMap
typedef
NL3D::CLodCharacterManager
[private]
releaseInstance
(CLodCharacterInstance &instance)
NL3D::CLodCharacterManager
reset
()
NL3D::CLodCharacterManager
setMaxVertex
(uint32 maxVertex)
NL3D::CLodCharacterManager
setupNormalCorrectionMatrix
(const CMatrix &normalMatrix)
NL3D::CLodCharacterManager
startTextureCompute
(CLodCharacterInstance &instance)
NL3D::CLodCharacterManager
TStrIdMap
typedef
NL3D::CLodCharacterManager
[private]
~CLodCharacterManager
()
NL3D::CLodCharacterManager