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NL3D::CInstanceGroupUser Member ListThis is the complete list of members for NL3D::CInstanceGroupUser, including all inherited members.
_AddToSceneState | NL3D::CInstanceGroupUser | [private] |
_AddToSceneTempDriver | NL3D::CInstanceGroupUser | [private] |
_AddToSceneTempScene | NL3D::CInstanceGroupUser | [private] |
_InstanceGroup | NL3D::CInstanceGroupUser | [private] |
_Instances | NL3D::CInstanceGroupUser | [private] |
addToScene(class UScene &scene, UDriver *driver) | NL3D::CInstanceGroupUser | [private, virtual] |
addToScene(class CScene &scene, IDriver *driver) | NL3D::CInstanceGroupUser | [private] |
addToSceneAsync(class UScene &scene, UDriver *driver) | NL3D::CInstanceGroupUser | [private, virtual] |
CInstanceGroupUser() | NL3D::CInstanceGroupUser | |
createInstanceGroup(const std::string &instanceGroup) | NL3D::UInstanceGroup | [static] |
createInstanceGroupAsync(const std::string &instanceGroup, UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
createRoot(UScene &scene) | NL3D::CInstanceGroupUser | [private, virtual] |
CSceneUser class | NL3D::CInstanceGroupUser | [friend] |
CTransformUser class | NL3D::CInstanceGroupUser | [friend] |
freezeHRC() | NL3D::CInstanceGroupUser | [private, virtual] |
getAddToSceneState() | NL3D::CInstanceGroupUser | [private, virtual] |
getByName(std::string &name) | NL3D::CInstanceGroupUser | [private, virtual] |
getByName(std::string &name) const | NL3D::CInstanceGroupUser | [private, virtual] |
getCoarseMeshDist(uint instance) const | NL3D::CInstanceGroupUser | [private, virtual] |
getDistMax(uint instance) const | NL3D::CInstanceGroupUser | [private, virtual] |
getDynamicPortal(std::string &name) | NL3D::CInstanceGroupUser | [private, virtual] |
getDynamicPortals(std::vector< std::string > &names) | NL3D::CInstanceGroupUser | [private, virtual] |
getInstanceMatrix(uint instanceNb, NLMISC::CMatrix &dest) const | NL3D::CInstanceGroupUser | [private, virtual] |
getInstanceName(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
getInstancePos(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
getInstanceRot(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
getInstanceScale(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
getInternalIG() | NL3D::CInstanceGroupUser | [inline] |
getNumInstance() const | NL3D::CInstanceGroupUser | [private, virtual] |
getPos() | NL3D::CInstanceGroupUser | [private, virtual] |
getRotQuat() | NL3D::CInstanceGroupUser | [private, virtual] |
getShapeName(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient) | NL3D::CInstanceGroupUser | [private, virtual] |
init(const std::string &instanceGroup) | NL3D::CInstanceGroupUser | |
linkToParentCluster(UInstanceGroup *father) | NL3D::CInstanceGroupUser | [private, virtual] |
removeFromScene(class UScene &scene) | NL3D::CInstanceGroupUser | [private, virtual] |
setAddRemoveInstanceCallback(IAddRemoveInstance *callback) | NL3D::CInstanceGroupUser | [private, virtual] |
setBlendShapeFactor(const std::string &bsName, float rFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
setClusterSystem(UInstanceGroup *pClusterSystem) | NL3D::CInstanceGroupUser | [private, virtual] |
setCoarseMeshDist(uint instance, float dist) | NL3D::CInstanceGroupUser | [private, virtual] |
setDistMax(uint instance, float dist) | NL3D::CInstanceGroupUser | [private, virtual] |
setDynamicPortal(std::string &name, bool opened) | NL3D::CInstanceGroupUser | [private, virtual] |
setIGAddBeginCallback(IIGAddBegin *callback) | NL3D::CInstanceGroupUser | [private, virtual] |
setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
setPos(const NLMISC::CVector &pos) | NL3D::CInstanceGroupUser | [private, virtual] |
setRotQuat(const NLMISC::CQuat &q) | NL3D::CInstanceGroupUser | [private, virtual] |
setTransformNameCallback(ITransformName *pTN) | NL3D::CInstanceGroupUser | [private, virtual] |
StateAdded enum value | NL3D::UInstanceGroup | |
StateAdding enum value | NL3D::UInstanceGroup | |
StateNotAdded enum value | NL3D::UInstanceGroup | |
stopAddToSceneAsync() | NL3D::CInstanceGroupUser | [private, virtual] |
stopCreateInstanceGroupAsync(UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
TState enum name | NL3D::UInstanceGroup | |
unfreezeHRC() | NL3D::CInstanceGroupUser | [private, virtual] |
~UInstanceGroup() | NL3D::UInstanceGroup | [inline, virtual] |
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