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NL3D::CInstanceGroupUser Member List

This is the complete list of members for NL3D::CInstanceGroupUser, including all inherited members.
_AddToSceneStateNL3D::CInstanceGroupUser [private]
_AddToSceneTempDriverNL3D::CInstanceGroupUser [private]
_AddToSceneTempSceneNL3D::CInstanceGroupUser [private]
_InstanceGroupNL3D::CInstanceGroupUser [private]
_InstancesNL3D::CInstanceGroupUser [private]
addToScene(class UScene &scene, UDriver *driver)NL3D::CInstanceGroupUser [private, virtual]
addToScene(class CScene &scene, IDriver *driver)NL3D::CInstanceGroupUser [private]
addToSceneAsync(class UScene &scene, UDriver *driver)NL3D::CInstanceGroupUser [private, virtual]
CInstanceGroupUser()NL3D::CInstanceGroupUser
createInstanceGroup(const std::string &instanceGroup)NL3D::UInstanceGroup [static]
createInstanceGroupAsync(const std::string &instanceGroup, UInstanceGroup **pIG)NL3D::UInstanceGroup [static]
createRoot(UScene &scene)NL3D::CInstanceGroupUser [private, virtual]
CSceneUser classNL3D::CInstanceGroupUser [friend]
CTransformUser classNL3D::CInstanceGroupUser [friend]
freezeHRC()NL3D::CInstanceGroupUser [private, virtual]
getAddToSceneState()NL3D::CInstanceGroupUser [private, virtual]
getByName(std::string &name)NL3D::CInstanceGroupUser [private, virtual]
getByName(std::string &name) constNL3D::CInstanceGroupUser [private, virtual]
getCoarseMeshDist(uint instance) constNL3D::CInstanceGroupUser [private, virtual]
getDistMax(uint instance) constNL3D::CInstanceGroupUser [private, virtual]
getDynamicPortal(std::string &name)NL3D::CInstanceGroupUser [private, virtual]
getDynamicPortals(std::vector< std::string > &names)NL3D::CInstanceGroupUser [private, virtual]
getInstanceMatrix(uint instanceNb, NLMISC::CMatrix &dest) constNL3D::CInstanceGroupUser [private, virtual]
getInstanceName(uint instanceNb) constNL3D::CInstanceGroupUser [private, virtual]
getInstancePos(uint instanceNb) constNL3D::CInstanceGroupUser [private, virtual]
getInstanceRot(uint instanceNb) constNL3D::CInstanceGroupUser [private, virtual]
getInstanceScale(uint instanceNb) constNL3D::CInstanceGroupUser [private, virtual]
getInternalIG()NL3D::CInstanceGroupUser [inline]
getNumInstance() constNL3D::CInstanceGroupUser [private, virtual]
getPos()NL3D::CInstanceGroupUser [private, virtual]
getRotQuat()NL3D::CInstanceGroupUser [private, virtual]
getShapeName(uint instanceNb) constNL3D::CInstanceGroupUser [private, virtual]
getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)NL3D::CInstanceGroupUser [private, virtual]
init(const std::string &instanceGroup)NL3D::CInstanceGroupUser
linkToParentCluster(UInstanceGroup *father)NL3D::CInstanceGroupUser [private, virtual]
removeFromScene(class UScene &scene)NL3D::CInstanceGroupUser [private, virtual]
setAddRemoveInstanceCallback(IAddRemoveInstance *callback)NL3D::CInstanceGroupUser [private, virtual]
setBlendShapeFactor(const std::string &bsName, float rFactor)NL3D::CInstanceGroupUser [private, virtual]
setClusterSystem(UInstanceGroup *pClusterSystem)NL3D::CInstanceGroupUser [private, virtual]
setCoarseMeshDist(uint instance, float dist)NL3D::CInstanceGroupUser [private, virtual]
setDistMax(uint instance, float dist)NL3D::CInstanceGroupUser [private, virtual]
setDynamicPortal(std::string &name, bool opened)NL3D::CInstanceGroupUser [private, virtual]
setIGAddBeginCallback(IIGAddBegin *callback)NL3D::CInstanceGroupUser [private, virtual]
setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor)NL3D::CInstanceGroupUser [private, virtual]
setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor)NL3D::CInstanceGroupUser [private, virtual]
setPos(const NLMISC::CVector &pos)NL3D::CInstanceGroupUser [private, virtual]
setRotQuat(const NLMISC::CQuat &q)NL3D::CInstanceGroupUser [private, virtual]
setTransformNameCallback(ITransformName *pTN)NL3D::CInstanceGroupUser [private, virtual]
StateAdded enum valueNL3D::UInstanceGroup
StateAdding enum valueNL3D::UInstanceGroup
StateNotAdded enum valueNL3D::UInstanceGroup
stopAddToSceneAsync()NL3D::CInstanceGroupUser [private, virtual]
stopCreateInstanceGroupAsync(UInstanceGroup **pIG)NL3D::UInstanceGroup [static]
TState enum nameNL3D::UInstanceGroup
unfreezeHRC()NL3D::CInstanceGroupUser [private, virtual]
~UInstanceGroup()NL3D::UInstanceGroup [inline, virtual]