| _Attenuable | NL3D::CFlareShape | [protected] |
| _AttenuationRange | NL3D::CFlareShape | [protected] |
| _Color | NL3D::CFlareShape | [protected] |
| _DazzleAttenuationRange | NL3D::CFlareShape | [protected] |
| _DazzleColor | NL3D::CFlareShape | [protected] |
| _DazzleEnabled | NL3D::CFlareShape | [protected] |
| _DefaultPos | NL3D::CFlareShape | |
| _DistMax | NL3D::IShape | [protected] |
| _FirstFlareKeepSize | NL3D::CFlareShape | [protected] |
| _InfiniteDist | NL3D::CFlareShape | [protected] |
| _MaxViewDist | NL3D::CFlareShape | [protected] |
| _MaxViewDistRatio | NL3D::CFlareShape | [protected] |
| _Persistence | NL3D::CFlareShape | [protected] |
| _Pos | NL3D::CFlareShape | [protected] |
| _Size | NL3D::CFlareShape | [protected] |
| _Spacing | NL3D::CFlareShape | [protected] |
| _Tex | NL3D::CFlareShape | [protected] |
| CFlareModel class | NL3D::CFlareShape | [friend] |
| CFlareShape() | NL3D::CFlareShape | |
| clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix) | NL3D::CFlareShape | [virtual] |
| CPtrInfo | NLMISC::CRefCount | [friend] |
| createInstance(CScene &scene) | NL3D::CFlareShape | [virtual] |
| CRefCount() | NLMISC::CRefCount | [inline] |
| CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
| crefs | NLMISC::CRefCount | |
| enableDazzle(bool enable=true) | NL3D::CFlareShape | [inline] |
| flushTextures(IDriver &driver) | NL3D::CFlareShape | [virtual] |
| getAABBox(NLMISC::CAABBox &bbox) const | NL3D::CFlareShape | [virtual] |
| getAttenuable(void) const | NL3D::CFlareShape | [inline] |
| getAttenuationRange(void) const | NL3D::CFlareShape | [inline] |
| getClassName()=0 | NLMISC::IClassable | [pure virtual] |
| getColor(void) const | NL3D::CFlareShape | [inline] |
| getDazzleAttenuationRange(void) const | NL3D::CFlareShape | [inline] |
| getDazzleColor(void) const | NL3D::CFlareShape | [inline] |
| getDefaultPos() | NL3D::CFlareShape | [inline] |
| getDistMax() const | NL3D::IShape | [inline] |
| getFirstFlareKeepSize(void) const | NL3D::CFlareShape | [inline] |
| getFlareAtInfiniteDist(void) const | NL3D::CFlareShape | [inline] |
| getFlareSpacing(void) const | NL3D::CFlareShape | [inline] |
| getMaxViewDist(void) const | NL3D::CFlareShape | [inline] |
| getMaxViewDistRatio(void) const | NL3D::CFlareShape | [inline] |
| getNumTriangles(float distance) | NL3D::CFlareShape | [virtual] |
| getPersistence(void) const | NL3D::CFlareShape | [inline] |
| getRelativePos(uint index) const | NL3D::CFlareShape | [inline] |
| getSize(uint index) const | NL3D::CFlareShape | [inline] |
| getTexture(uint index) | NL3D::CFlareShape | [inline] |
| getTexture(uint index) const | NL3D::CFlareShape | [inline] |
| hasDazzle(void) const | NL3D::CFlareShape | [inline] |
| IShape() | NL3D::IShape | |
| NLMISC_DECLARE_CLASS(CFlareShape) | NL3D::CFlareShape | |
| NullPtrInfo | NLMISC::CRefCount | [static] |
| operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
| pinfo | NLMISC::CRefCount | |
| render(IDriver *drv, CTransformShape *trans, bool opaquePass) | NL3D::CFlareShape | [inline, virtual] |
| serial(NLMISC::IStream &f) | NL3D::CFlareShape | [virtual] |
| setAttenuable(bool enable=true) | NL3D::CFlareShape | [inline] |
| setAttenuationRange(float range) | NL3D::CFlareShape | [inline] |
| setColor(NLMISC::CRGBA col) | NL3D::CFlareShape | [inline] |
| setDazzleAttenuationRange(float range) | NL3D::CFlareShape | [inline] |
| setDazzleColor(NLMISC::CRGBA col) | NL3D::CFlareShape | [inline] |
| setDistMax(float distMax) | NL3D::IShape | |
| setFirstFlareKeepSize(bool enable=true) | NL3D::CFlareShape | [inline] |
| setFlareAtInfiniteDist(bool enabled=true) | NL3D::CFlareShape | [inline] |
| setFlareSpacing(float spacing) | NL3D::CFlareShape | [inline] |
| setMaxViewDist(float dist) | NL3D::CFlareShape | [inline] |
| setMaxViewDistRatio(float ratio) | NL3D::CFlareShape | [inline] |
| setPersistence(TAnimationTime persistence) | NL3D::CFlareShape | [inline] |
| setRelativePos(uint index, float pos) | NL3D::CFlareShape | [inline] |
| setSize(uint index, float size) | NL3D::CFlareShape | [inline] |
| setTexture(uint index, ITexture *tex) | NL3D::CFlareShape | [inline] |
| supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) const | NL3D::IShape | [inline, virtual] |
| useLightingLocalAttenuation() const | NL3D::IShape | [inline, virtual] |
| ~CRefCount() | NLMISC::CRefCount | [inline] |
| ~IShape() | NL3D::IShape | [inline, virtual] |