_ColorArrayEnabled | NL3D::CDriverGLStates | [private] |
_CurAlphaTest | NL3D::CDriverGLStates | [private] |
_CurAlphaTestThreshold | NL3D::CDriverGLStates | [private] |
_CurAmbient | NL3D::CDriverGLStates | [private] |
_CurBlend | NL3D::CDriverGLStates | [private] |
_CurBlendDst | NL3D::CDriverGLStates | [private] |
_CurBlendSrc | NL3D::CDriverGLStates | [private] |
_CurCullFace | NL3D::CDriverGLStates | [private] |
_CurDepthFunc | NL3D::CDriverGLStates | [private] |
_CurDiffuse | NL3D::CDriverGLStates | [private] |
_CurEmissive | NL3D::CDriverGLStates | [private] |
_CurLighting | NL3D::CDriverGLStates | [private] |
_CurrentActiveTextureARB | NL3D::CDriverGLStates | [private] |
_CurrentClientActiveTextureARB | NL3D::CDriverGLStates | [private] |
_CurShininess | NL3D::CDriverGLStates | [private] |
_CurSpecular | NL3D::CDriverGLStates | [private] |
_CurZRangeDelta | NL3D::CDriverGLStates | [private] |
_CurZWrite | NL3D::CDriverGLStates | [private] |
_NormalArrayEnabled | NL3D::CDriverGLStates | [private] |
_SecondaryColorArrayEnabled | NL3D::CDriverGLStates | [private] |
_TexCoordArrayEnabled | NL3D::CDriverGLStates | [private] |
_TexGen | NL3D::CDriverGLStates | [private] |
_TexGenMode | NL3D::CDriverGLStates | [private] |
_TextureCubeMapSupported | NL3D::CDriverGLStates | [private] |
_TextureMode | NL3D::CDriverGLStates | [private] |
_VertexArrayEnabled | NL3D::CDriverGLStates | [private] |
_VertexAttribArrayEnabled | NL3D::CDriverGLStates | [private] |
_VertexColorLighted | NL3D::CDriverGLStates | [private] |
_WeightArrayEnabled | NL3D::CDriverGLStates | [private] |
activeTextureARB(uint stage) | NL3D::CDriverGLStates | |
alphaFunc(float threshold) | NL3D::CDriverGLStates | |
blendFunc(GLenum src, GLenum dst) | NL3D::CDriverGLStates | |
CDriverGLStates() | NL3D::CDriverGLStates | |
clientActiveTextureARB(uint stage) | NL3D::CDriverGLStates | |
depthFunc(GLenum zcomp) | NL3D::CDriverGLStates | |
enableAlphaTest(uint enable) | NL3D::CDriverGLStates | |
enableBlend(uint enable) | NL3D::CDriverGLStates | |
enableColorArray(bool enable) | NL3D::CDriverGLStates | |
enableCullFace(uint enable) | NL3D::CDriverGLStates | |
enableLighting(uint enable) | NL3D::CDriverGLStates | |
enableNormalArray(bool enable) | NL3D::CDriverGLStates | |
enableSecondaryColorArray(bool enable) | NL3D::CDriverGLStates | |
enableTexCoordArray(bool enable) | NL3D::CDriverGLStates | |
enableTexGen(uint stage, bool enable) | NL3D::CDriverGLStates | |
enableVertexArray(bool enable) | NL3D::CDriverGLStates | |
enableVertexAttribArray(uint glIndex, bool enable) | NL3D::CDriverGLStates | |
enableVertexAttribArrayForEXTVertexShader(uint glIndex, bool enable, uint *variants) | NL3D::CDriverGLStates | |
enableWeightArray(bool enable) | NL3D::CDriverGLStates | |
enableZWrite(uint enable) | NL3D::CDriverGLStates | |
forceActiveTextureARB(uint stage) | NL3D::CDriverGLStates | |
forceDefaults(uint nbTextureStages) | NL3D::CDriverGLStates | |
getActiveTextureARB() const | NL3D::CDriverGLStates | [inline] |
init(bool supportTextureCubeMap) | NL3D::CDriverGLStates | |
resetTextureMode() | NL3D::CDriverGLStates | |
setAmbient(uint32 packedColor, const GLfloat color[4]) | NL3D::CDriverGLStates | |
setDepthRange(float zDelta) | NL3D::CDriverGLStates | |
setDiffuse(uint32 packedColor, const GLfloat color[4]) | NL3D::CDriverGLStates | |
setEmissive(uint32 packedColor, const GLfloat color[4]) | NL3D::CDriverGLStates | |
setShininess(float shin) | NL3D::CDriverGLStates | |
setSpecular(uint32 packedColor, const GLfloat color[4]) | NL3D::CDriverGLStates | |
setTexGenMode(uint stage, GLint mode) | NL3D::CDriverGLStates | |
setTextureMode(TTextureMode texMode) | NL3D::CDriverGLStates | |
setVertexColorLighted(bool enable) | NL3D::CDriverGLStates | |
Texture2D enum value | NL3D::CDriverGLStates | |
TextureCubeMap enum value | NL3D::CDriverGLStates | |
TextureDisabled enum value | NL3D::CDriverGLStates | |
TextureModeCount enum value | NL3D::CDriverGLStates | |
TTextureMode enum name | NL3D::CDriverGLStates | |