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NL3D::CCloudScapeUser Class Referenceimplementation of UWaterInstance methods.
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#include <cloud_scape_user.h>
Inheritance diagram for NL3D::CCloudScapeUser:
List of all members.
Detailed Description
implementation of UWaterInstance methods.
Definition at line 36 of file cloud_scape_user.h.
Constructor & Destructor Documentation
NL3D::CCloudScapeUser::CCloudScapeUser |
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CScene * |
scene |
) |
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NL3D::CCloudScapeUser::~CCloudScapeUser |
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[virtual] |
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Member Function Documentation
void NL3D::CCloudScapeUser::anim |
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double |
dt |
) |
[virtual] |
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uint32 NL3D::CCloudScapeUser::getMemSize |
( |
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[virtual] |
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bool NL3D::CCloudScapeUser::isDebugQuadEnabled |
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[virtual] |
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void NL3D::CCloudScapeUser::render |
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[virtual] |
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void NL3D::CCloudScapeUser::setDebugQuad |
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bool |
b |
) |
[virtual] |
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void NL3D::CCloudScapeUser::setNbCloudToUpdateIn80ms |
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uint32 |
n |
) |
[virtual] |
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void NL3D::CCloudScapeUser::setQuality |
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float |
threshold |
) |
[virtual] |
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Member Data Documentation
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Definition at line 61 of file cloud_scape_user.h.
Referenced by anim, CCloudScapeUser, getMemSize, init, isDebugQuadEnabled, render, set, setDebugQuad, setNbCloudToUpdateIn80ms, setQuality, and ~CCloudScapeUser. |
CScene* NL3D::CCloudScapeUser::_Scene
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The documentation for this class was generated from the following files:
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