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NL3D::CChannelMixer Member List

This is the complete list of members for NL3D::CChannelMixer, including all inherited members.
_AnimationSetNL3D::CChannelMixer [private]
_ChannelsNL3D::CChannelMixer [private]
_DetailListToEvalNL3D::CChannelMixer [private]
_DirtNL3D::CChannelMixer [private]
_FirstChannelDetailNL3D::CChannelMixer [private]
_FirstChannelGlobalNL3D::CChannelMixer [private]
_GlobalListToEvalNL3D::CChannelMixer [private]
_LastEvalDetailDateNL3D::CChannelMixer [private]
_ListToEvalDirtNL3D::CChannelMixer [private]
_SlotArrayNL3D::CChannelMixer [private]
addChannel(const std::string &channelName, IAnimatable *animatable, IAnimatedValue *value, ITrack *defaultValue, uint32 valueId, uint32 ownerValueId, bool detail)NL3D::CChannelMixer
applySkeletonWeight(uint slot, uint skeleton, bool invert=false)NL3D::CChannelMixer
CChannelMixer()NL3D::CChannelMixer
cleanAll()NL3D::CChannelMixer [private]
CPtrInfoNLMISC::CRefCount [friend]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
dirtAll()NL3D::CChannelMixer [private]
emptySlot(uint slot)NL3D::CChannelMixer
enableChannel(uint channelId, bool enable)NL3D::CChannelMixer
eval(bool detail, uint64 evalDetailDate=0)NL3D::CChannelMixer
getAnimationSet() constNL3D::CChannelMixer
getSlotAnimation(uint slot) constNL3D::CChannelMixer
isChannelEnabled(uint channelId) constNL3D::CChannelMixer
isChannelLodEnabled(uint channelId) constNL3D::CChannelMixer
lodEnableChannel(uint channelId, bool enable)NL3D::CChannelMixer
NullPtrInfoNLMISC::CRefCount [static]
NumAnimationSlot enum valueNL3D::CChannelMixer
operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
refreshList()NL3D::CChannelMixer [private]
refreshListToEval()NL3D::CChannelMixer [private]
resetChannels()NL3D::CChannelMixer
resetEvalDetailDate()NL3D::CChannelMixer
resetSkeletonWeight(uint slot)NL3D::CChannelMixer
resetSlots()NL3D::CChannelMixer
setAnimationSet(const CAnimationSet *animationSet)NL3D::CChannelMixer
setSlotAnimation(uint slot, uint animation)NL3D::CChannelMixer
setSlotTime(uint slot, TAnimationTime time)NL3D::CChannelMixer [inline]
setSlotWeight(uint slot, float weight)NL3D::CChannelMixer [inline]
~CRefCount()NLMISC::CRefCount [inline]