_AnimationSet | NL3D::CChannelMixer | [private] |
_Channels | NL3D::CChannelMixer | [private] |
_DetailListToEval | NL3D::CChannelMixer | [private] |
_Dirt | NL3D::CChannelMixer | [private] |
_FirstChannelDetail | NL3D::CChannelMixer | [private] |
_FirstChannelGlobal | NL3D::CChannelMixer | [private] |
_GlobalListToEval | NL3D::CChannelMixer | [private] |
_LastEvalDetailDate | NL3D::CChannelMixer | [private] |
_ListToEvalDirt | NL3D::CChannelMixer | [private] |
_SlotArray | NL3D::CChannelMixer | [private] |
addChannel(const std::string &channelName, IAnimatable *animatable, IAnimatedValue *value, ITrack *defaultValue, uint32 valueId, uint32 ownerValueId, bool detail) | NL3D::CChannelMixer | |
applySkeletonWeight(uint slot, uint skeleton, bool invert=false) | NL3D::CChannelMixer | |
CChannelMixer() | NL3D::CChannelMixer | |
cleanAll() | NL3D::CChannelMixer | [private] |
CPtrInfo | NLMISC::CRefCount | [friend] |
CRefCount() | NLMISC::CRefCount | [inline] |
CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
crefs | NLMISC::CRefCount | |
dirtAll() | NL3D::CChannelMixer | [private] |
emptySlot(uint slot) | NL3D::CChannelMixer | |
enableChannel(uint channelId, bool enable) | NL3D::CChannelMixer | |
eval(bool detail, uint64 evalDetailDate=0) | NL3D::CChannelMixer | |
getAnimationSet() const | NL3D::CChannelMixer | |
getSlotAnimation(uint slot) const | NL3D::CChannelMixer | |
isChannelEnabled(uint channelId) const | NL3D::CChannelMixer | |
isChannelLodEnabled(uint channelId) const | NL3D::CChannelMixer | |
lodEnableChannel(uint channelId, bool enable) | NL3D::CChannelMixer | |
NullPtrInfo | NLMISC::CRefCount | [static] |
NumAnimationSlot enum value | NL3D::CChannelMixer | |
operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
pinfo | NLMISC::CRefCount | |
refreshList() | NL3D::CChannelMixer | [private] |
refreshListToEval() | NL3D::CChannelMixer | [private] |
resetChannels() | NL3D::CChannelMixer | |
resetEvalDetailDate() | NL3D::CChannelMixer | |
resetSkeletonWeight(uint slot) | NL3D::CChannelMixer | |
resetSlots() | NL3D::CChannelMixer | |
setAnimationSet(const CAnimationSet *animationSet) | NL3D::CChannelMixer | |
setSlotAnimation(uint slot, uint animation) | NL3D::CChannelMixer | |
setSlotTime(uint slot, TAnimationTime time) | NL3D::CChannelMixer | [inline] |
setSlotWeight(uint slot, float weight) | NL3D::CChannelMixer | [inline] |
~CRefCount() | NLMISC::CRefCount | [inline] |