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NL3D::CBoneUser Member List

This is the complete list of members for NL3D::CBoneUser, including all inherited members.
_TransformableNL3D::CTransformableUser [protected]
CBoneUser(CBone *bone)NL3D::CBoneUser [inline]
CTransformableUser(ITransformable *trans)NL3D::CTransformableUser [inline]
DirectMatrix enum valueNL3D::UTransformable
getLastWorldMatrixComputed() constNL3D::CBoneUser [inline, virtual]
NL3D::getMatrix() const=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getMatrix() constNL3D::CTransformableUser [inline, virtual]
NL3D::getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::getPivot()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getPivot(CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPivot()NL3D::CTransformableUser [inline, virtual]
getPivotValueName()NL3D::UTransformable [static]
NL3D::getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::getPos()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getPos(CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPos()NL3D::CTransformableUser [inline, virtual]
getPosValueName()NL3D::UTransformable [static]
NL3D::getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::getRotEuler()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getRotEuler(CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotEuler()NL3D::CTransformableUser [inline, virtual]
getRotEulerValueName()NL3D::UTransformable [static]
NL3D::getRotOrder()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getRotOrder()NL3D::CTransformableUser [inline, virtual]
NL3D::getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::getRotQuat()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getRotQuat(CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotQuat()NL3D::CTransformableUser [inline, virtual]
getRotQuatValueName()NL3D::UTransformable [static]
NL3D::getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::getScale()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getScale(CVector &scale)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getScale()NL3D::CTransformableUser [inline, virtual]
getScaleValueName()NL3D::UTransformable [static]
NL3D::getTransformMode()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::getTransformMode()NL3D::CTransformableUser [inline, virtual]
NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f)NL3D::CTransformableUser [inline, virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
NL3D::setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::setMatrix(const CMatrix &mat)NL3D::CTransformableUser [inline, virtual]
NL3D::setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformableUser::setPivot(const CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::setPos(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformableUser::setPos(const CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
NL3D::CTransformableUser::setRotEuler(const CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::setRotQuat(const CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup)NL3D::CTransformableUser [inline, virtual]
NL3D::setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
NL3D::CTransformableUser::setScale(const CVector &scale)NL3D::CTransformableUser [inline, virtual]
NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)NL3D::CTransformableUser [inline, virtual]
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
UBone()NL3D::UBone [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
~CBoneUser()NL3D::CBoneUser [inline, virtual]
~CTransformableUser()NL3D::CTransformableUser [inline, virtual]
~UBone()NL3D::UBone [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]