_Transformable | NL3D::CTransformableUser | [protected] |
CBoneUser(CBone *bone) | NL3D::CBoneUser | [inline] |
CTransformableUser(ITransformable *trans) | NL3D::CTransformableUser | [inline] |
DirectMatrix enum value | NL3D::UTransformable | |
getLastWorldMatrixComputed() const | NL3D::CBoneUser | [inline, virtual] |
NL3D::getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getMatrix() const | NL3D::CTransformableUser | [inline, virtual] |
NL3D::getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getPivot()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getPivot(CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getPivot() | NL3D::CTransformableUser | [inline, virtual] |
getPivotValueName() | NL3D::UTransformable | [static] |
NL3D::getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getPos()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getPos(CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getPos() | NL3D::CTransformableUser | [inline, virtual] |
getPosValueName() | NL3D::UTransformable | [static] |
NL3D::getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getRotEuler(CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getRotEuler() | NL3D::CTransformableUser | [inline, virtual] |
getRotEulerValueName() | NL3D::UTransformable | [static] |
NL3D::getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getRotOrder() | NL3D::CTransformableUser | [inline, virtual] |
NL3D::getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getRotQuat(CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getRotQuat() | NL3D::CTransformableUser | [inline, virtual] |
getRotQuatValueName() | NL3D::UTransformable | [static] |
NL3D::getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getScale()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getScale(CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getScale() | NL3D::CTransformableUser | [inline, virtual] |
getScaleValueName() | NL3D::UTransformable | [static] |
NL3D::getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::getTransformMode() | NL3D::CTransformableUser | [inline, virtual] |
NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f) | NL3D::CTransformableUser | [inline, virtual] |
RotEuler enum value | NL3D::UTransformable | |
RotQuat enum value | NL3D::UTransformable | |
NL3D::setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::setMatrix(const CMatrix &mat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
NL3D::CTransformableUser::setPivot(const CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
NL3D::CTransformableUser::setPos(const CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
NL3D::CTransformableUser::setRotEuler(const CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::setRotQuat(const CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::setRotQuat(const CVector &jdir) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
NL3D::CTransformableUser::setScale(const CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY) | NL3D::CTransformableUser | [inline, virtual] |
TransformModeCount enum value | NL3D::UTransformable | |
TTransformMode enum name | NL3D::UTransformable | |
UBone() | NL3D::UBone | [inline, protected] |
UTransformable() | NL3D::UTransformable | [inline, protected] |
~CBoneUser() | NL3D::CBoneUser | [inline, virtual] |
~CTransformableUser() | NL3D::CTransformableUser | [inline, virtual] |
~UBone() | NL3D::UBone | [inline, protected, virtual] |
~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |