_BoneBase | NL3D::CBone | [private] |
_BoneSkinMatrix | NL3D::CBone | [private] |
_LocalSkeletonMatrix | NL3D::CBone | [private] |
_PivotChannelId | NL3D::CBone | [private] |
_PosChannelId | NL3D::CBone | [private] |
_RotEulerChannelId | NL3D::CBone | [private] |
_RotQuatChannelId | NL3D::CBone | [private] |
_ScaleChannelId | NL3D::CBone | [private] |
_WorldMatrix | NL3D::CBone | [private] |
addValue(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &prefix, bool detail) | NL3D::IAnimatable | [protected] |
AnimValueLast enum value | NL3D::ITransformable | |
CBone(CBoneBase *boneBase) | NL3D::CBone | |
clearFlag(uint valueId) | NL3D::IAnimatable | [inline, protected] |
compareMatrixDate(uint64 callerDate) const | NL3D::ITransformable | [inline] |
compute(CBone *parent, const CMatrix &rootMatrix) | NL3D::CBone | |
DirectMatrix enum value | NL3D::ITransformable | |
getBoneName() const | NL3D::CBone | [inline] |
getBoneSkinMatrix() const | NL3D::CBone | [inline] |
getDefaultTrack(uint valueId) | NL3D::CBone | [virtual] |
getFatherId() const | NL3D::CBone | [inline] |
getLocalSkeletonMatrix() const | NL3D::CBone | [inline] |
getMatrix() const | NL3D::ITransformable | [inline] |
getMatrixDate() const | NL3D::ITransformable | [inline] |
getPivot(CVector &pivot) | NL3D::ITransformable | [inline] |
getPivot() | NL3D::ITransformable | [inline] |
getPivotValueName() | NL3D::ITransformable | [static] |
getPos(CVector &pos) | NL3D::ITransformable | [inline] |
getPos() | NL3D::ITransformable | [inline] |
getPosValueName() | NL3D::ITransformable | [static] |
getRotEuler(CVector &rot) | NL3D::ITransformable | [inline] |
getRotEuler() | NL3D::ITransformable | [inline] |
getRotEulerValueName() | NL3D::ITransformable | [static] |
getRotOrder() | NL3D::ITransformable | [inline] |
getRotQuat(CQuat &quat) | NL3D::ITransformable | [inline] |
getRotQuat() | NL3D::ITransformable | [inline] |
getRotQuatValueName() | NL3D::ITransformable | [static] |
getScale(CVector &scale) | NL3D::ITransformable | [inline] |
getScale() | NL3D::ITransformable | [inline] |
getScaleValueName() | NL3D::ITransformable | [static] |
getTransformMode() | NL3D::ITransformable | [inline] |
getValue(uint valueId) | NL3D::ITransformable | [virtual] |
getValueName(uint valueId) const | NL3D::ITransformable | [virtual] |
getWorldMatrix() const | NL3D::CBone | [inline] |
IAnimatable() | NL3D::IAnimatable | [inline] |
interpolateBoneSkinMatrix(const CMatrix &otherMatrix, float interp) | NL3D::CBone | |
isTouched(uint valueId) const | NL3D::IAnimatable | [inline] |
ITransformable() | NL3D::ITransformable | |
lodEnableChannels(CChannelMixer *chanMixer, bool enable) | NL3D::CBone | |
lookAt(const CVector &eye, const CVector &target, float roll=0.f) | NL3D::ITransformable | |
OwnerBit enum value | NL3D::ITransformable | |
PivotValue enum value | NL3D::ITransformable | |
PosValue enum value | NL3D::ITransformable | |
registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix) | NL3D::CBone | [virtual] |
resize(uint count) | NL3D::IAnimatable | [inline] |
RotEuler enum value | NL3D::ITransformable | |
RotEulerValue enum value | NL3D::ITransformable | |
RotQuat enum value | NL3D::ITransformable | |
RotQuatValue enum value | NL3D::ITransformable | |
ScaleValue enum value | NL3D::ITransformable | |
setFather(IAnimatable *father, uint fatherOwnerBit) | NL3D::IAnimatable | [inline] |
setMatrix(const CMatrix &mat) | NL3D::ITransformable | [inline] |
setPivot(const CVector &pivot) | NL3D::ITransformable | [inline] |
setPivot(float x, float y, float z) | NL3D::ITransformable | [inline] |
setPos(const CVector &pos) | NL3D::ITransformable | [inline] |
setPos(float x, float y, float z) | NL3D::ITransformable | [inline] |
setRotEuler(const CVector &rot) | NL3D::ITransformable | [inline] |
setRotEuler(float rotX, float rotY, float rotZ) | NL3D::ITransformable | [inline] |
setRotQuat(const CQuat &quat) | NL3D::ITransformable | [inline] |
setScale(const CVector &scale) | NL3D::ITransformable | [inline] |
setScale(float scaleX, float scaleY, float scaleZ) | NL3D::ITransformable | [inline] |
setScale(float scale) | NL3D::ITransformable | [inline] |
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY) | NL3D::ITransformable | [inline] |
TAnimValues enum name | NL3D::ITransformable | |
touch(uint valueId, uint ownerValueId) | NL3D::IAnimatable | [inline] |
TransformModeCount enum value | NL3D::ITransformable | |
TTransformMode enum name | NL3D::ITransformable | |