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bone_user.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_BONE_USER_H
00027 #define NL_BONE_USER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/u_bone.h"
00031 #include "3d/bone.h"
00032 #include "3d/transformable_user.h"
00033 
00034 #define NL3D_MEM_BONES                                          NL_ALLOC_CONTEXT( 3dBones )
00035 
00036 namespace NL3D {
00037 
00038 
00039 // ***************************************************************************
00046 class CBoneUser : virtual public UBone, public CTransformableUser
00047 {
00048 protected:
00049 
00050 public:
00051         
00053         // @{
00055         CBoneUser(CBone *bone) : CTransformableUser( static_cast<ITransformable*>(bone) )
00056         {
00057                 // do nothing.
00058                 NL3D_MEM_BONES
00059         }
00060         virtual ~CBoneUser()
00061         {
00062                 // do nothing.
00063                 NL3D_MEM_BONES
00064         }
00065         // @}
00066 
00068         // @{
00069 
00070         virtual const CMatrix   &getLastWorldMatrixComputed() const
00071         {
00072                 NL3D_MEM_BONES
00073 
00074                 return static_cast<CBone*>(_Transformable)->getWorldMatrix();
00075         }
00076 
00077         // @}
00078 
00079 };
00080 
00081 
00082 } // NL3D
00083 
00084 
00085 #endif // NL_BONE_USER_H
00086 
00087 /* End of bone_user.h */