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base_anim_detail_obs.h

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00001 
00007 /* Copyright, 2000-2002 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_BASE_ANIM_DETAIL_OBS_H
00027 #define NL_BASE_ANIM_DETAIL_OBS_H
00028 
00029 
00030 #include "3d/mot.h"
00031 
00032 
00033 namespace NL3D 
00034 {
00035 
00036 class   IBaseHrcObs;
00037 class   IBaseClipObs;
00038 
00039 // ***************************************************************************
00056 class IBaseAnimDetailObs : public IObs
00057 {
00058 public:
00060         IBaseHrcObs             *HrcObs;
00061         IBaseClipObs    *ClipObs;
00062 
00063 public:
00064 
00066         IBaseAnimDetailObs()
00067         {
00068                 HrcObs=NULL;
00069                 ClipObs= NULL;
00070         }
00072         virtual void    init();
00073 
00074 
00076 
00077         virtual void    traverse(IObs *caller) =0;
00079 
00080 
00081 };
00082 
00083 
00084 // ***************************************************************************
00096 class CDefaultAnimDetailObs : public IBaseAnimDetailObs
00097 {
00098 public:
00099 
00100 
00102         CDefaultAnimDetailObs() {}
00103 
00105 
00106         virtual void    traverse(IObs *caller)
00107         {
00108                 // no need to traverseSons. No graph here.
00109         }
00111 
00112 };
00113 
00114 
00115 
00116 
00117 } // NL3D
00118 
00119 
00120 #endif // NL_BASE_ANIM_DETAIL_OBS_H
00121 
00122 /* End of base_anim_detail_obs.h */