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agent_object.cpp

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00001 
00006 /* Copyright, 2000 Nevrax Ltd.
00007  *
00008  * This file is part of NEVRAX NEL.
00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
00010  * it under the terms of the GNU General Public License as published by
00011  * the Free Software Foundation; either version 2, or (at your option)
00012  * any later version.
00013 
00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00017  * General Public License for more details.
00018 
00019  * You should have received a copy of the GNU General Public License
00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00022  * MA 02111-1307, USA.
00023  */
00024 
00025 #include "nel/ai/agent/agent.h"
00026 #include "nel/ai/agent/agent_object.h"
00027 #include "nel/ai/logic/boolval.h"
00028 
00029 namespace NLAIAGENT
00030 {               
00031         const NLAIC::CIdentType &CStringType::getType() const
00032         {               
00033                 return IdStringType;
00034         }
00035 
00036         IObjetOp &CStringType::operator += (const IObjetOp &a)
00037         {
00038                 const IVarName &b = (const IVarName &)a;
00039                 *_Str += b;             
00040                 return *this;
00041         }
00042 
00043         IObjetOp &CStringType::operator -= (const IObjetOp &a)
00044         {
00045                 const IVarName &b = (const IVarName &)a;
00046                 *_Str -= b;
00047                 return *this;
00048         }
00049         
00050 
00051         IObjetOp *CStringType::operator < (IObjetOp &a) const
00052         {               
00053                 const IVarName &b = (const IVarName &)a;
00054                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str < b);
00055                 return x;
00056         }
00057 
00058         IObjetOp *CStringType::operator > (IObjetOp &a) const
00059         {               
00060                 const IVarName &b = (const IVarName &)a;                
00061                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str > b);
00062                 return x;
00063         }
00064 
00065         IObjetOp *CStringType::operator <= (IObjetOp &a) const
00066         {
00067                 const IVarName &b = (const IVarName &)a;                
00068                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str > b));
00069                 return x;
00070         }
00071 
00072         IObjetOp *CStringType::operator >= (IObjetOp &a) const
00073         {               
00074                 const IVarName &b = (const IVarName &)a;                
00075                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str < b));
00076                 return x;
00077         }
00078         
00079         IObjetOp *CStringType::operator != (IObjetOp &a) const
00080         {
00081                 const IVarName &b = (const IVarName &)a;                
00082                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str == b));
00083                 return x;
00084         }
00085 
00086         bool CStringType::operator < (const CStringType &a) const
00087         {
00088                 return *_Str < *a._Str;
00089         }
00090 
00091         const IObjectIA::CProcessResult &CStringType::run()
00092         {
00093                 return IObjectIA::ProcessRun;
00094         }
00095 
00096 }