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agent_input.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "nel/ai/agent/agent_input.h"
00027 
00028 
00029 namespace NLAIAGENT
00030 {
00031         IAgentInput::IAgentInput():_ActiveInput(false),_LocalValue(NULL)
00032         {        
00033         }
00034 
00035         IAgentInput::IAgentInput(IObjectIA *o):_ActiveInput(false),_LocalValue(o)
00036         {        
00037         }
00038 
00039         IAgentInput::IAgentInput(const IAgentInput &c):_ActiveInput(c._ActiveInput),_LocalValue(c._LocalValue != NULL? (IObjectIA *)c._LocalValue->clone() : NULL)
00040         {
00041         }
00042 
00043         IAgentInput::~IAgentInput()
00044         {
00045                 if(_LocalValue != NULL) _LocalValue->release();
00046         }
00047 
00048         void IAgentInput::addInputConnection(IConnectIA* obj)
00049         {
00050                 _ActiveInput = true; // The Input become active when an IconnectIA is interested by the change of the value.
00051                 connect(obj);
00052                 _ConnexionList.push(obj);
00053         }
00054 
00055         void IAgentInput::releaseInputConnexion(IConnectIA* obj)
00056         {
00057                 removeConnection(obj);
00058                 _ConnexionList.erase(obj);
00059                 if (_ConnexionList.size() == 0)
00060                 {
00061                         _ActiveInput = false;
00062                 }
00063         }
00064 
00065         void IAgentInput::onKill(IConnectIA* c)
00066         {
00067                 releaseInputConnexion(c);
00068         }
00069 
00070         const IObjectIA::CProcessResult IAgentInput::runMsg(COnChangeMsg &msg)
00071         {
00072                 return IAgentInput::_ConnexionList.sendMessage(&msg);
00073         }
00074 
00075         void IAgentInput::setValue(IObjectIA *o)
00076         {
00077                 if(_LocalValue != NULL) _LocalValue->release();
00078                 _LocalValue = o;
00079         }
00080 
00081         const IObjectIA::CProcessResult&  IAgentInput::run ()
00082         {
00083                 if (IAgentInput::_ActiveInput)
00084                 {
00085                         const IObjectIA* value = IAgentInput::getValue();
00086                         if (!(*value == *_LocalValue))
00087                         {
00088                                 // If the component value has changed, we send a message to the list of interested IConnectIA.
00089                                 setValue((IObjectIA*) value);
00090                                 COnChangeMsg msg;
00091                                 IAgentInput::_ConnexionList.sendMessage(&msg);
00092                         }
00093                 }
00094                 return IObjectIA::ProcessRun;
00095         }
00096 
00097         void IAgentInput::save(NLMISC::IStream &os)
00098         {
00099                 IConnectIA::save(os);
00100                 os.serial(_ActiveInput);
00101                 os.serial(_ConnexionList);
00102         }
00103 
00104         void IAgentInput::load(NLMISC::IStream &is)
00105         {
00106                 IConnectIA::load(is);
00107                 is.serial(_ActiveInput);
00108                 is.serial(_ConnexionList);
00109         }
00110 
00111 
00112         bool IAgentInput::isEqual(const IBasicObjectIA &a) const
00113         {
00114                 if(_LocalValue != NULL) return _LocalValue->isEqual(a);
00115                 return false;
00116         }
00117 } // NLAIAGENT