Definition in file zone_lighter.h.
#include "nel/misc/triangle.h"
#include "nel/misc/matrix.h"
#include "nel/misc/plane.h"
#include "nel/misc/mutex.h"
#include "nel/misc/bit_set.h"
#include "nel/misc/pool_memory.h"
#include "nel/misc/random.h"
#include "nel/misc/bitmap.h"
#include "nel/3d/frustum.h"
#include "3d/zone.h"
#include "3d/quad_grid.h"
#include "3d/cube_grid.h"
#include "3d/patchuv_locator.h"
#include "3d/tile_light_influence.h"
#include <list>
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | MAX_CPU_PROCESS 10 |
#define | SHAPE_MAX 500 |
#define | SHAPE_VERTICES_MAX 100 |
|
Definition at line 246 of file zone_lighter.h. Referenced by NL3D::CZoneLighter::light(). |
|
Definition at line 245 of file zone_lighter.h. |
|
Definition at line 244 of file zone_lighter.h. |