Definition in file water_user.h.
#include "nel/3d/u_water.h" #include "3d/instance_user.h"
#include "nel/3d/u_water.h"
#include "3d/instance_user.h"
Go to the source code of this file.
Definition at line 29 of file water_user.h.
Referenced by NL3D::CWaterInstanceUser::CWaterInstanceUser(), NL3D::CWaterInstanceUser::getAttenuatedHeight(), NL3D::CWaterInstanceUser::getHeight(), NL3D::CWaterInstanceUser::getHeightFactor(), NL3D::UWaterHeightMapManager::getWaterHeightMapFromID(), NL3D::CWaterInstanceUser::getWaterHeightMapID(), and NL3D::UWaterHeightMapManager::setBlendFactor().