visual_collision_entity_user.cpp File Reference


Detailed Description

Id
visual_collision_entity_user.cpp,v 1.7 2002/10/28 17:32:13 corvazier Exp

Definition in file visual_collision_entity_user.cpp.

#include "std3d.h"
#include "3d/visual_collision_entity_user.h"
#include "3d/driver_user.h"
#include "nel/misc/hierarchical_timer.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_LIGHT_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
#define NL3D_HAUTO_SNAP_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap )
#define NL3D_HAUTO_UI_VCE   H_AUTO_USE( NL3D_UI_VisualCollisionEntity )


Define Documentation

#define NL3D_HAUTO_LIGHT_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
 

Referenced by NL3D::CVisualCollisionEntityUser::getStaticLightSetup(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_SNAP_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap )
 

Referenced by NL3D::H_AUTO_DECL(), and NL3D::CVisualCollisionEntityUser::snapToGround().

#define NL3D_HAUTO_UI_VCE   H_AUTO_USE( NL3D_UI_VisualCollisionEntity )
 

Referenced by NL3D::CVisualCollisionEntityUser::getCeilMode(), NL3D::CVisualCollisionEntityUser::getGroundMode(), NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation(), NL3D::H_AUTO_DECL(), NL3D::CVisualCollisionEntityUser::setCeilMode(), NL3D::CVisualCollisionEntityUser::setGroundMode(), and NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation().


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