Definition in file visual_collision_entity_user.cpp.
#include "std3d.h"
#include "3d/visual_collision_entity_user.h"
#include "3d/driver_user.h"
#include "nel/misc/hierarchical_timer.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight ) |
#define | NL3D_HAUTO_SNAP_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap ) |
#define | NL3D_HAUTO_UI_VCE H_AUTO_USE( NL3D_UI_VisualCollisionEntity ) |
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Referenced by NL3D::CVisualCollisionEntityUser::getStaticLightSetup(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::H_AUTO_DECL(), and NL3D::CVisualCollisionEntityUser::snapToGround(). |
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