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Definition at line 38 of file skeleton_user.h.
Referenced by NL3D::CSkeletonUser::bindSkin(), NL3D::CSkeletonUser::changeMRMDistanceSetup(), NL3D::CSkeletonUser::computeCurrentBBox(), NL3D::CSkeletonUser::computeLodTexture(), NL3D::CSkeletonUser::computeRenderedBBox(), NL3D::CSceneUser::createSkeleton(), NL3D::CSkeletonUser::CSkeletonUser(), NL3D::CSceneUser::deleteSkeleton(), NL3D::CSkeletonUser::detachSkeletonSon(), NL3D::CSkeletonUser::forceComputeBone(), NL3D::CSkeletonUser::getBone(), NL3D::CSkeletonUser::getBoneAnimCtrl(), NL3D::CSkeletonUser::getBoneIdByName(), NL3D::CSkeletonUser::getInterpolationDistance(), NL3D::CSkeletonUser::getLodCharacterAnimId(), NL3D::CSkeletonUser::getLodCharacterAnimTime(), NL3D::CSkeletonUser::getLodCharacterDistance(), NL3D::CSkeletonUser::getLodCharacterShape(), NL3D::CSkeletonUser::getLodCharacterWrapMode(), NL3D::CSkeletonUser::getNumBones(), NL3D::CSkeletonUser::getShapeDistMax(), NL3D::CSkeletonUser::getSkeleton(), NL3D::H_AUTO_DECL(), NL3D::CSkeletonUser::isBoneComputed(), NL3D::CSkeletonUser::isDisplayedAsLodCharacter(), NL3D::CSkeletonUser::setBoneAnimCtrl(), NL3D::CSkeletonUser::setInterpolationDistance(), NL3D::CSkeletonUser::setLodCharacterAnimId(), NL3D::CSkeletonUser::setLodCharacterAnimTime(), NL3D::CSkeletonUser::setLodCharacterDistance(), NL3D::CSkeletonUser::setLodCharacterShape(), NL3D::CSkeletonUser::setLodCharacterWrapMode(), NL3D::CSkeletonUser::setShapeDistMax(), NL3D::CSkeletonUser::stickObject(), NL3D::CSkeletonUser::stickObjectEx(), and NL3D::CSkeletonUser::~CSkeletonUser(). |