Definition in file scene_user.cpp.
#include "std3d.h"
#include "3d/scene_user.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/point_light_user.h"
#include "3d/point_light_model.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/async_texture_manager.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG ) |
#define | NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance ) |
#define | NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton ) |
#define | NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element ) |
#define | NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet ) |
#define | NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh ) |
#define | NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene ) |
#define | NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene ) |
#define | NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene ) |
#define | NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud ) |
#define | NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg ) |
#define | NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dIns ) |
#define | NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand ) |
#define | NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight ) |
#define | NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod ) |
#define | NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr ) |
#define | NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol ) |
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Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::stopCreatingAndAddingIG(), and NL3D::CSceneUser::updateWaitingInstances(). |
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Referenced by NL3D::CSceneUser::createInstance(), NL3D::CSceneUser::createInstanceAsync(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::CSceneUser::createSkeleton(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::CSceneUser::createAnimationSet(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::CSceneUser::deleteCLodShapeBank(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::loadCLodShapeBank(), and NL3D::CSceneUser::setCoarseMeshManagerTexture(). |
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Referenced by NL3D::H_AUTO_DECL(), and NL3D::CSceneUser::render(). |
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Referenced by NL3D::CSceneUser::animate(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::CSceneUser::createCloudScape(), NL3D::CSceneUser::deleteCloudScape(), and NL3D::H_AUTO_DECL(). |
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Referenced by NL3D::H_AUTO_DECL(), and NL3D::CSceneUser::render(). |
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