scene_user.cpp File Reference


Detailed Description

Id
scene_user.cpp,v 1.56 2004/03/12 16:27:52 berenguier Exp

Definition in file scene_user.cpp.

#include "std3d.h"
#include "3d/scene_user.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/point_light_user.h"
#include "3d/point_light_model.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/async_texture_manager.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet )
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud )
#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg )
#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dIns )
#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand )
#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod )
#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr )
#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol )


Define Documentation

#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
 

Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::stopCreatingAndAddingIG(), and NL3D::CSceneUser::updateWaitingInstances().

#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
 

Referenced by NL3D::CSceneUser::createInstance(), NL3D::CSceneUser::createInstanceAsync(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
 

Referenced by NL3D::CSceneUser::createSkeleton(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
 

Referenced by NL3D::CSceneUser::createCamera(), NL3D::CSceneUser::createCloudScape(), NL3D::CSceneUser::createLandscape(), NL3D::CSceneUser::createPlayListManager(), NL3D::CSceneUser::createPointLight(), NL3D::CSceneUser::createTransform(), NL3D::CSceneUser::createVisualCollisionManager(), NL3D::CSceneUser::deleteAnimationSet(), NL3D::CSceneUser::deleteCamera(), NL3D::CSceneUser::deleteInstance(), NL3D::CSceneUser::deleteLandscape(), NL3D::CSceneUser::deletePlayListManager(), NL3D::CSceneUser::deletePointLight(), NL3D::CSceneUser::deleteSkeleton(), NL3D::CSceneUser::deleteTransform(), NL3D::CSceneUser::deleteVisualCollisionManager(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet )
 

Referenced by NL3D::CSceneUser::createAnimationSet(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
 

Referenced by NL3D::CSceneUser::deleteCLodShapeBank(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::loadCLodShapeBank(), and NL3D::CSceneUser::setCoarseMeshManagerTexture().

#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
 

Referenced by NL3D::H_AUTO_DECL(), and NL3D::CSceneUser::render().

#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
 

Referenced by NL3D::CSceneUser::animate(), and NL3D::H_AUTO_DECL().

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
 

Referenced by NL3D::CSceneUser::enableLightingSystem(), NL3D::CSceneUser::findCameraClusterSystemFromRay(), NL3D::CSceneUser::getAmbientGlobal(), NL3D::CSceneUser::getCam(), NL3D::CSceneUser::getCLodAnimIdByName(), NL3D::CSceneUser::getCLodShapeIdByName(), NL3D::CSceneUser::getCoarseMeshLightingUpdate(), NL3D::CSceneUser::getGlobalWindDirection(), NL3D::CSceneUser::getGlobalWindPower(), NL3D::CSceneUser::getGroupLoadMaxPolygon(), NL3D::CSceneUser::getGroupNbFaceAsked(), NL3D::CSceneUser::getLightTransitionThreshold(), NL3D::CSceneUser::getMaxLightContribution(), NL3D::CSceneUser::getNbFaceAsked(), NL3D::CSceneUser::getPolygonBalancingMode(), NL3D::CSceneUser::getSunAmbient(), NL3D::CSceneUser::getSunDiffuse(), NL3D::CSceneUser::getSunDirection(), NL3D::CSceneUser::getSunSpecular(), NL3D::CSceneUser::getViewport(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::resetCLodManager(), NL3D::CSceneUser::setAmbientGlobal(), NL3D::CSceneUser::setAutomaticAnimationSet(), NL3D::CSceneUser::setCam(), NL3D::CSceneUser::setCoarseMeshLightingUpdate(), NL3D::CSceneUser::setGlobalWindPower(), NL3D::CSceneUser::setGroupLoadMaxPolygon(), NL3D::CSceneUser::setLightGroupColor(), NL3D::CSceneUser::setLightTransitionThreshold(), NL3D::CSceneUser::setMaxLightContribution(), NL3D::CSceneUser::setPolygonBalancingMode(), NL3D::CSceneUser::setSunAmbient(), NL3D::CSceneUser::setSunDiffuse(), NL3D::CSceneUser::setSunDirection(), NL3D::CSceneUser::setSunSpecular(), NL3D::CSceneUser::setToGlobalInstanceGroup(), and NL3D::CSceneUser::setViewport().

#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud )
 

Referenced by NL3D::CSceneUser::createCloudScape(), NL3D::CSceneUser::deleteCloudScape(), and NL3D::H_AUTO_DECL().

#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg )
 

#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dIns )
 

#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand )
 

#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
 

#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod )
 

Referenced by NL3D::CSceneUser::deleteCLodShapeBank(), NL3D::CSceneUser::getCLodAnimIdByName(), NL3D::CSceneUser::getCLodShapeIdByName(), NL3D::H_AUTO_DECL(), NL3D::CSceneUser::loadCLodShapeBank(), NL3D::CSceneUser::resetCLodManager(), and NL3D::CSceneUser::setCoarseMeshManagerTexture().

#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr )
 

Referenced by NL3D::H_AUTO_DECL(), and NL3D::CSceneUser::render().

#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol )
 

Referenced by NL3D::CVisualCollisionManagerUser::createEntity(), NL3D::CSceneUser::createVisualCollisionManager(), NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser(), NL3D::CVisualCollisionManagerUser::deleteEntity(), NL3D::CSceneUser::deleteVisualCollisionManager(), NL3D::H_AUTO_DECL(), NL3D::CVisualCollisionManagerUser::setLandscape(), and NL3D::CVisualCollisionManagerUser::setSunContributionPower().


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