Definition in file scene.cpp.
#include "std3d.h"
#include "3d/scene.h"
#include "3d/trav_scene.h"
#include "3d/hrc_trav.h"
#include "3d/clip_trav.h"
#include "3d/light_trav.h"
#include "3d/anim_detail_trav.h"
#include "3d/load_balancing_trav.h"
#include "3d/render_trav.h"
#include "3d/transform.h"
#include "3d/camera.h"
#include "3d/landscape_model.h"
#include "3d/driver.h"
#include "3d/transform_shape.h"
#include "3d/mesh_base.h"
#include "3d/mesh_base_instance.h"
#include "3d/mesh_instance.h"
#include "3d/mesh_mrm_instance.h"
#include "3d/mesh_mrm_skinned_instance.h"
#include "3d/mesh_multi_lod_instance.h"
#include "3d/shape_bank.h"
#include "3d/skeleton_model.h"
#include "3d/particle_system_model.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/cluster.h"
#include "3d/scene_group.h"
#include "3d/flare_model.h"
#include "3d/water_model.h"
#include "3d/vegetable_blend_layer_model.h"
#include "3d/root_model.h"
#include "3d/point_light_model.h"
#include "3d/animation.h"
#include "3d/lod_character_manager.h"
#include "3d/seg_remanence.h"
#include "3d/async_texture_manager.h"
#include <memory>
#include "nel/misc/time_nl.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/misc/system_info.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dIns ) |
#define | NL3D_MEM_MOT NL_ALLOC_CONTEXT( 3dMot ) |
#define | NL3D_SCENE_COARSE_MANAGER_TEXTURE "nel_coarse_texture.tga" |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE 2 |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH 8.f |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END 50 |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START 40 |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND 64 |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN 16 |
#define | NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE 64 |
Variables | |
const float | NL3D_QuadGridClipClusterSize = 400 |
const float | NL3D_QuadGridClipManagerRadiusMax = 1500 |
const float | NL3D_QuadGridClipMaxDist = 1000 |
const uint | NL3D_QuadGridClipNumDist = 10 |
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Definition at line 75 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 89 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 88 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 91 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 90 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 93 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 92 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 87 of file scene.cpp. Referenced by NL3D::CScene::CScene(). |
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Definition at line 82 of file scene.cpp. Referenced by NL3D::CScene::initQuadGridClipManager(). |
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Definition at line 81 of file scene.cpp. Referenced by NL3D::CScene::initQuadGridClipManager(). |
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Definition at line 84 of file scene.cpp. Referenced by NL3D::CScene::initQuadGridClipManager(). |
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Definition at line 83 of file scene.cpp. Referenced by NL3D::CScene::initQuadGridClipManager(). |